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70% positive of 54 · Mostly Positive · Live from Steam
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Dungeon Crowley blends RPG and FPS elements altogether while providing seamless full multiplayer-campaign where players must cooperate through procedural dungeons. Follow through the delusions and discoveries of a teacher which engages with the occult while facing financial problems.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (54 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello dear mortals, hope you all are doing good, this month of March has been a bit hectic on our side, the Coronavirus pandemic came and, as with many other people, impacted our daily lives, luckily we are all healthy and taking the recommended hygienic and d…
Hello dear mortals, we are moving forward with the development, and as we implement the basic structure of the campaign mode, we are also improving level design procedural routines and added a mini-map. Here are the most recent updates we shared on social medi…
Hello dear mortals, today we want to show you the progress we made in the rituals animations and the way dungeons are generated. Here is a finished ritual pose. This is the end resulting model rendered inside Unreal Engine. The rituals are used to teleport the…
Hello dear mortals, as we approach our next Early Access milestone, we want to share with you some nice 3D artwork for the rituals, an essential part of the game. Hope you like it! This is the concept-art drawing: After the concept art, some physic techniques …
Hello dear mortals, these past weeks week we've been working on more elaborated AI behaviors such as escape points for the "worm" foe, which sneaks through pipes and can be found on wet places. Our goal is to better integrate enemy's reactions with the environ…
Hello, Dear mortals! sometimes, a dead-end is the only way out of something. This is a WIP of our #intro cut-scene. We've used a combination of dynamic / baked lightning, to get a time-lapse feeling: We've used a combination of dynamic / baked lightning, to ge…
Hello mortals, here we are again with an update on the development of Dungeon Crowley, these months have been tough with COVID-19 pandemic hitting hard in Brazil, but luckily we are all safe and the project is progressing towards the upcoming Early Access upda…
Hello dear mortals, this Dungeon Crowley devlog update starts with a very special partnership, our friend Matheus Mazuqueli from Ignite Game Studio, created a new magical staff for the game (thank you very much!). What do you think about it? Is there a specifi…
Hello dear mortals, welcome to this new post about level design insights, we will tell you more about how we are building our levels and a very interesting (and free tool) that we use to randomize elements in them. Along this Early Access stage, we are sharing…
Hello, Dear mortals! In this week's post we bring a closer look at our Dungeon Crowley intro storyboard creation process. 1. Seeking a camera framing study that most closely portray the key points of the narrative, that way we introduce the player to the game'…
We keep working on polishing the new dungeons generation system, that allows us more variety and freedom in our level design. We can create handcrafted rooms, allowing more coherent content, like this custom archery challenge, do you like how it looks? {...
Our plot spins around someone who engages with the occult for his personal purposes; that being said, Aleister Crowley's work plays a major role into it. Aleister is one of the most prominent occultists of the modern time. Founder of Thelema and involved in ma…
We are implementing a new dungeons generation system that allows us to use level design techniques that normally aren't used in procedural scenarios, such as baked reflections, lightmaps and mesh-paint. What do you think of how it looks? {STEAM_CLAN_IMAG...