Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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78% positive of 56 · Mostly Positive · Live from Steam
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Soul Scathe is a procedurally generated VR Dungeon Crawler RPG. Utilize many spells, weapons, and even the environment to fight against deadly foes as you explore the secrets of the Mistchamber Dungeons to reclaim lost fragments of your soul.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-01 → 78% today (56 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed: The Absolute Ruin legendary spell now correctly shows the appropriate texture for chapter 2 areas. Electron Coil is more reliable on colliding with the new chapter 2 enemies. Removed/added several colliders where needed in chapter 2 areas. - Blueberry.
Fixed: There is no more text overlap when selecting locomotion options in the options window. The collider for the central platform in the hub is now functioning correctly. The exit to menu button in the hub now works properly again. - Blueberry.
Added: There is now an options menu selection for basic graphics settings, providing improved texture and shadow quality over previous builds of the game. Changed: Potions now only break if they are empty, avoiding accidental misuse. Fixed: Sheathing a weapon …
Added: There is now an options menu selection for Teleport Climbing that allows you to teleport through climbing sections when you press the grip button. Only use this if you need this level of comfort. Fixed: The 3x use limit of Circuit Renewal will now decre…
This is a small update to fix weapon holstering for Index users. Changed: Index controller users must now let go of the controller grip to holster a weapon in the same spot as before. Shoulder holsters have been moved back very slightly to help avoid weapons a…
Added: A brief heartbeat sound and screen flash will now play if you drop below 40% health. A blue circle will now appear around your vision while a Release Dualcast is charged and ready to fire. You can now see your Captured Soul count in your spell selection…
bHaptics official support for Soul Scathe is now released! Vest, arms, and facial interface are all supported, providing players with directional feedback for attacks, collisions, spells, potions, and environmental effects. If you'd like to purchase bHaptics h…
Chapter 3 and the full release for Soul Scathe is here! Explore hours of action RPG combat and exploration as you venture through procedurally generated dungeons and test your skills in trials to gain dungeon souls, artifacts of power that help you get stronge…
Chapter 2 for Soul Scathe is finally here! Featuring a heavy Dark Souls inspiration both from the world and enemy encounters in more bright yet still haunting dungeon environments. Chapter 2 continues the story progression, featuring new enemies, locations, an…
See the first glimpse of Chapter 2 here, featuring new enemies, spells, areas, and more. Coming soon!
Today, Soul Scathe finally launches in Early Access. It's been a long road and I hope you can enjoy what I've created. I set out to create a dark fantasy dungeon crawler experience that I wanted to play in VR, and I've had a great time making it. Remember this…