Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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0% positive of 3 · 3 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (3 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed small bug with starting equipment
VoidGate migrated to UE 4.21 Forest map updated Jump height of player reduced Desert map updated
Fixed issue with jars and barrels spawning twice Diamond/Emerald UI image changed Fixed bug allowing duplicate placements of skills/spells on action bar Player can no longer move/remove action bar spells/skills while in cooldown Poisoning/Burning effects have …
When using dual weapons, player has advantage of greater mobility while using light attacks Kneeling bug fixed (Player randomly kneeling when stopped) Fixed default keybinding for spell book to not conflict with skill tree (secondary, controller) Dungeon modif…
Updates to Garux map Crystal and orbs are removed after defeating Garux Fixed keybinding issue in main menu options Items can no longer be used during another action Character rotation is no longer locked during consumption Oculus and SteamVR plugins disabled …
Desert/Forest area crashing fixed Monster loot spawn delay bug fixed. Fixed enemies using ranged attacks to move if no line of sight. Fixed price of Soul Amulet. Fixed area selection to be less confusing with "Battle Garux" option. Changed damage range for cyl…
A very important aspect of software development, whether in games or applications, is the process of optimization. I'll discuss this briefly, but don't expect a lengthy tutorial (I am sure there are far better specialized tutorials out there). However, I'll pe…
It has been well over a year since the last article we posted about VoidGate. Some might take this to mean the project is dead, but that is far from the truth. Instead, for the past year we have rewritten the code for the game. Now we have mostly finished that…
Fix to AI sight perception to be able to see over barrels and other interactables Removal of perception check which potentially caused AI to become unresponsive Fix to torch+offhand weapon incorrect placement Stats in arena are no longer saved to affect dungeo…
The Boss Garux is finally working in the update coming now. He still needs work done, but at least he is there. Good luck!
The boss Garux is still broken in the current update. For whatever reason, he works perfectly fine in Unreal editor but breaks in the packaged version. So we are going to be working on another solution but it will take some time. We have decided to go ahead an…
Monster stats increased Ratkin Rogue targeting ret activated at start fixed Lantern UI image fixed Items are no longer removed from chest when inventory is full (via quick transfer) Item duplication when picking up items from ground while inventory full fixed …
We have sent out testing keys for those signed up or asked for them. We have requested some more for those who may still want to be involved. Also, we have announced our release date for Early Access which is April 2nd, 2019. Thank you!
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.