Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Physics/CPU optimizations: rewrote physics code to prevent lag spirals during CPU-heavy calculations such as large ship collisions (~80% reduction). Distant ships now stop calculating unnecessary physics much sooner (~9x reduction). Skipped calculating overlap…
Added Cruise Mode: allows ships to travel between 5-200km/s to easily travel between planets. Added a complexity limit to ships based on PCU (performance cost unit), visible in the ship builder, only enforced in multiplayer. Added mandatory email verification …
Fixed ‘spiral of death’ caused by 2 ships touching and the ‘ship being able to go inside another ship’ system miscalculating. For a ship to go inside another ship (e.g. mothership/sub-ship type builds), the mothership will now need to have at least 2.5x more m…
Terrain details and vegetation: terrestrial planets will now have trees and bushes that move in the wind. Terrain rework: added more detailed textures, added slope-based cliffs, LODs, anti-tiling, reworked terrain elevation itself, added dry/arid patches that …
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.