Last 7 days
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80% positive of 114,209 · Very Positive · Live from Steam
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Experience fierce open world survival gameplay as you attempt to stay alive on an unforgiving island inhabited by dinosaurs! Hunt. Grow. Survive.
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Public Testing Branch
EVRIMA Public Branch
Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to…
Hey Islanders, We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download. Evrima Public Branch - 0.21.734 Enabled hill sliding and slowdown Fixed beipiaosaurus/pteranodon swimming an…
Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to…
Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of known-issues will be u…
Hello Islanders, The Isle's modding community has grown a lot, and I'm thankful to everyone who puts time into building, hosting, and maintaining mods for the game (unless you offer neon skins. Please stop doing this to me and the art team). I've seen a lot of…
Filipe - Lead Programmer Outside of implementing the last of oviraptor and trying to resolve the remaining few of its bugs, this month was almost entirely focused on fixing issues found in HordeTest. Some standout issues that had to be fixed were zones breakin…
Filipe - Lead Programmer The month was mostly concentrated on finishing oviraptor setups, new migration rules, Entomb saves, and getting the HordeTest into your hands without the major bugs. Oviraptor is almost complete and we move onto baryonyx testing and th…
Filipe - Lead Programmer This month I worked mainly on two fronts. The unified systems for footsteps visual effects (VFX) and sound effects (SFX). The system just scales all conditions based on species and size, avoiding us to have multiple assets per dinosaur…
Filipe - Lead Programmer I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics: Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but th…
Ariel - Programmer This month I was looking at various issues from the horde test and making related changes. I also made a small change to nesting; after taking an egg, the dinosaur will now automatically hatch after a while. This was done because there were …
Filipe - Lead Programmer I’ve been working on fixing UI issues and preventing some exploits. Kentrosaurus has a few reflection bugs where it's dealing damage in unintended ways but it should be done soon. The only thing to show this month is the skin system. W…
Who’s ready for Director’s Commentary 2: Return of the Donblog? It’s just me again. I’m going to play a bit of catch-up with some Hordetest info and some immediate plans. Since I’ve last written an entry the whole island has been updated. Jace had been hard at…
Filipe - Lead Programmer This month I have been focused on kentrosaurus and its defensive stance. This helps it to reflect damage back to attackers when they hit its spikes, but this will also be seen for other animals that have spikes or build in defenses lik…
Filipe - Lead Programmer This month I have been working primarily on bug fixes for several systems while we focus on bug cleanup, but I’ve had some small time to work on some upcoming changes for the skin system. You will get a limited type of color pick gradi…
Filipe - Lead Programmer This month I worked more on updating some remaining UI panels and bug fixing them. The UI took less time to implement than expected, which is great for once. Besides that, new mutations have been added which allows you to change your g…
Fred - 2D ArtistSince the start of the custom skin system, we had been using 1k textures for our creatures. Due to some troubleshooting during that process as we continued to update, I started making some of the skins in 2k in order for them to function as int…
Don - Director Who’s ready for nothing but director’s commentary? There’s been a lot of moving parts this month so I’m giving the team a break from having to provide an entry. There may be a distinct lack of media in this particular devblog since it’s just me,…
Filipe - Lead Programmer As you know, there were also some issues related to upgrading the engine version from 5.4 to 5.6 that caused delays, but it was a much needed upgrade. The T. Rex and Elder System has its first pass out in the Hordetest, but I have also…
Ariel - ProgrammerIn the beginning of the month we updated the engine, which involved dealing with some issues that took some time to figure out. Throughout the month I also dealt with bug fixes as usual, this time mainly related to elders and the rex. We have…
Filipe - Lead Programmer This month I have been mostly focused on the elder system.The system will be fully functional by the end of this month, likely only needing bug fixes and adjustments based on data gathered through testing. It has been made with older U…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (114,209 reviews)
No authorized Steam key store lists this game right now.