Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This time the biggest change is the start of a new game: you now create your empire and galaxy in a setup wizard. Your ships also fire on their own in combat, and ultrawide monitors are supported much better. Also new is language selection: you can switch the …
Hi everyone, this update is almost entirely about supply: supply, resources and ammunition now travel by drone and freighter to where you need them. There's also a reworked UI and a whole bunch of bug fixes. 🖥️ UI & Controls: New selection panel at the bottom…
✨ New FeaturesColonize new planets using a Colony Module shipA ship equipped with a colony module (`rock_colony_modul`) now features a "Colonize" button in the ship control panel. Using this turns an unoccupied planet beneath the ship into your colony, consumi…
A small update with a bit of cleanup and a new way to support the project. 🚀 New:- Music controls (Volume Up/Mute/Down + a volume readout) now live in the Options menu – both in the main menu and the pause menu – instead of being permanently visible in the st…
A small in-between update with one UI polish and a bugfix I'd been meaning to track down for a while.🚀 New:The round-end button on the strategic map now has its own icon instead of plain text🛠️ Fixed:The selection outline on a clicked unit (e.g. a pirate bas…
🗺️ Roadmap – Space OperaHello, everyone!Many of you have asked where this journey with Space Opera is actually headed. So today, I’d like to give you an overview of the features I’m working on and what’s already planned.A few words first: I’m developing the g…
Hello Emperors,The biggest update yet: Buildings, modules, and ship hulls are now fully moddable. In addition, I’ve finally found and fixed several long-standing movement bugs.⚠️ Important: Old save files will no longer work with this update—please start a new…