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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone, Hotfix 1.0.0.3 is out, with a couple of fixes for QuadBasic and the Monitor. Patch notes: QuadBasic: Fixed a bug where inline multiplication/division in IF or WHILE conditions (e.g., if z = (z/d)*d) overwrote an internal scratch byte mid-compar…
Hello everyone, This update focuses on making QuadBasic more structured, so you can write cleaner code with fewer jumps, and adds a quick instruction reference for when mnemonics start blending together. Here is what’s new: • Extra Large UI Mode: Added a new d…
Hello everyone, Some of you have asked for larger text, especially when working at high resolutions or simply wanting a more comfortable reading experience. I've added a new reading size option in Settings, with two choices: Normal and Large. What's included I…
Thank you First of all, thank you for the warm welcome. The reception this demo is getting still catches me off guard, in the best way. What’s in this update Follow PC — fixed for pause + step when a high clock speed is selected. Campaign — Notebook 00 is play…
The Journey Continues Hi everyone, Jaime here. After a long time buried in logic diagrams, instruction cycles, and low-level debugging, Quadium 4004 Workbench is finally here in version 1.0. It's taken quite a bit of work, and I wanted to have the whole workbe…
Hello everyone, As we get closer to the full release of Quadium 4004 Workbench, I want to share an important milestone. On October 6, a playable demo will go live on Steam — for a limited time only. What the demo is This is a real, working build of the laborat…
The new USB I/O Bridge extends Quadium 4004 Workbench beyond software emulation, enabling real-time communication with external hardware through a standard USB Serial (CDC) connection. Compatible devices include Arduino Leonardo, Arduino Mega, and virtually an…
Hello everyone, As development on Quadium 4004 Workbench moves steadily forward, I want to share some essential technical documentation with the community. To provide the best experience and keep everything organized, I have published an Official Steam Guide c…