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Hello everyone,Thank you so much for your patience, it has been a long road, but I am happy with the results. Be aware you might also need to re-do your custom nations as well. Based on your suggestions, update 1.5 is the biggest simulation and customization oโฆ
Hello everyone,Thank you again for continuing playing the demo and sharing your ideas! Based on your feedback and the roadmap, update 1.4 fundamentally changes the depth of the simulation. This update focuses heavily into the global economy, overhauling parts โฆ
Hello everyone, Thank you so much for downloading and playing the demo! Based on your feedback and the roadmap, Update 1.3 fundamentally changes how you can interact with the world, introducing full player autonomy, RTS controls, and an advanced treaty system.โฆ
Hello everyone!Fair warning, a lot of text in this post. Before I get to the huge news at the bottom of this post, itโs time to talk about the beating heart of the game: The AI and the Nations.In previous devlogs, we looked at generating the world and using thโฆ
Hello there!In my last devlog, I took a deep dive into the custom Designer Hubs. Today, I want to look at the literal foundation of Another Map Simulator: how procedural worlds are born, and how you can completely rewrite their geography.I am trying to build aโฆ
Hello everyone!Welcome to my very first official developer blog for Another Map Simulator. Iโve been working hard in Godot to bring this project to life, and today I'm finally pulling back the curtain on the systems that drive the simulation.Our goal is to givโฆ
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