Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 121 · Very Positive · Live from Steam
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Riftborne is a classic terminal based, real time, grand strategy game. Construct space ships. Take part in factional warfare. Hire galactic hit-men on your rivals. Raid neighbors for rare resources. Train spies to infiltrate enemy bases for key intel. Grow your empire to dominate the galaxy.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-02 → 92% today (121 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content, Windows, Linux (3 downloads)
Changed: Shared content, Windows, Linux (3 downloads)
Changed: Shared content, Windows, Linux (3 downloads)
Changed: Shared content, Windows, Linux (3 downloads)
Changed: Shared content, Windows, Linux (3 downloads)
Graphical Interface
The last iteration of the build
- Fixed a critical bug causing intercepts to return without engaging in combat and added better server logs to record failed combat engagements if this happens again - Added 'total ships needed for active routes' to cargo route overview so you don't need to cl…
Stop and station in place now works properly in multiplayer Fog markers now appear only in unexplored space Unusual commander names no longer disrupt terminal text spacing Settlements in fog now open the action menu as normal and it doesn't assume it's an empt…
Redirect travelling fleets and split them onward for new missions. Map controls offer 'Stop mission and station', 'Select', and 'Recall' for travelling fleets. This makes the radar cancel window redundant on fog of war worlds; radar features will be updated sh…
MISSION SCHEDULING: Added fleet scheduling option to missions to delay the departure for a specified time; cancel and edit scheduled fleets from Fleets page Other Changes - Expanded alerts shown with a hotkey to toggle the type displayed - Fixed issue where lo…
Overclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost Astra costs have been increased a bit as the previous reduction went a b…
- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size gr…
Hey everyone! We have our 7th Multiplayer Server launching next weekend - 24th October at around 1500 GMT. Pre-registration will be available tomorrow by opening the Multiplayer menu in game and selecting the Official Server at the top of the list. This update…
Come and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open.Fog of war onVisible fleet movementsFull independent spawn (no pre-set factions; they can be player created)Slower map travel speeds than previous serverMore …
Hey everyone, pre-registration is now open for the rapid speed server starting tomorrow. Note: this server features some dramatic differences so consider it an experimental run. Hopefully it lets some of you have some fun before while we work on bigger improve…