Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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87% positive of 1,131 · Very Positive · Live from Steam
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The most devious and acclaimed artificial intelligence in strategy gaming is better than ever. A grand strategy/RTS hybrid that reverses many conventions of both genres. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 87% on 2026-11-01 → 87% today (1,131 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The main beta! Whatever the most recent inwork items are, are here!
A 'safe recent' version of the game that we know is good. If you have problems with the default build, you can always drop back to this.
Full release notes here. I got some logs from players right after releasing the prior build, and based on their logs, there were two more classes of bugfix that I was able to resolve. Those are now out. Enjoy! 5.824 Changelog Bugfixes Fixed two bugs in LiteNet…
Lowered RAM usage, more coilbeam improvements, and other fixes. Enjoy! 5.850 Changelog General Fix a bug with the FoE modFix a bug with ironman savesPreview total metal/energy income change in tech and fleet upgrade tooltipsCount Sidekick players toward the Su…
Full release notes here. A variety of bugfixes and tweaks. All thanks to Badger as usual. Enjoy! 5.846 Changelog Add some additional logging to MP connections to help debug an issue for one userMake the Load Game screen and tooltips a bit prettierSome further …
Full release notes here. A variety of bugfixes and tweaks. All thanks to Badger as usual. Enjoy! 5.843 Changelog Bugfixes Add some defensive code to the hacking menuMultiplayer Some bugfixes to make map topology changes get to the client betterWhen a flagship …
Full release notes here. Tweaks and refinements to logic the UI and also unit intelligence. All thanks to Badger as usual. Enjoy! 5.841 Changelog Bugfixes Add some tooltips for more sidebar elementsMore threads will give warnings if they are inactiveSome sligh…
Full release notes here. On the surface, just a few changes. That said, in the Classic Fusion mod, Badger has added a preview for a new feature that will be rolling out for the game at large in a few months. If you're interested, classic fusion is worth playin…
Full release notes here. A number of bugfixes, and a couple of visual improvements. All of this is thanks to Badger. Enjoy! 5.834 Changelog General Some improvements to the stacking algorithmFix a bug where the anti-dark-spire coalition could endlessly spawn s…
Full release notes here. Quality of life updates, and some clarity improvements. All of this is thanks to Badger. Enjoy! 5.833 Changelog Bugfixes Some improvements to Load-and-Go mode. Your flagships should now fly to pick up your units on a planet. Load-and-G…
Full release notes here. More UI polish, and a much more prominent button for how to find mods. All of this is thanks to Badger. Enjoy! 5.832 Changelog General Add "Load and Go" fleet order. This sets the Fleet into Load mode, auto-departs once loaded, auto-un…
Full release notes here. Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger. Enjoy! 5.829 Changelog Neinzul Abyss Fix some Neinzul Sapper bugsSome minor Neinzul Sapper buffs at higher intensitiesVisual Polish Mi…
Full release notes here. Various pieces of polish to the UI and the feedback for issuing commands. All of this is thanks to Badger. Enjoy! 5.828 Changelog General Opening the encyclopedia with only one unit type selected automatically opens up that unit type's…
Full release notes here. Lots of additions, including new tutorials and other improvements to the new-player experience. All of this is thanks to Badger. Enjoy! 5.827 Changelog General Fix some bugs with the AISyncWaves and AISyncCPA featuresFix a bug where No…
Full release notes here. The intel menu's overhaul is now complete, and things are much more attractive and informative on that front. Also some forge of empires updates. This was all Badger, and the improvements are really exciting to see. Enjoy! 5.825 Change…
Full release notes here. Okay, the multiplayer changes in this one were... intense to find. The good news is that I had some confirmation from at least one group that things were working great for them prior build. But there were still some systemic problems f…
Full release notes here. The intel menu is a lot prettier and easier to read, plus MP fixes. The intel menu improvements are not to be overlooked -- Badger has really gone all-out with them. They're useful in general if you're a new player... but if you're new…
Full release notes here. Multiplayer improvements, and other fixes. 5.821 Changelog Bugfixes Fixed a missing nullref guard from the galaxy map display mode for net metal, which could cause exceptions to happen in certain circumstances.Added a lower-bounds fix …
Full release notes here. Multiplayer improvements, and improvements to the Necromancer intel menu. 5.820 Changelog General Suppress some harmless ThreadAbort errorsMultiplayer Further improved multiplayer full-resync handling. When a client finishes receiving …
Full release notes here. Multiplayer fixes and additions, and a Dark Zenith update. 5.819 Changelog General Hosts no longer outright stop in multiplayer if a client is too far behind. Instead, the client tries to run faster (as it already was, but it does an e…
Full release notes here. Another two multiplayer fixes. 5.818 Changelog Fixed an issue where if a mod or other code changed a player type's information during gameplay, then it would cause the network gameplay to come to a halt.In general, if there is an issue…
Full release notes here. Another player-requested tweak and another multiplayer fix. 5.817 Changelog A more robust fix to the resync-desync network timing issue that I attempted to fix in the prior build. There's also some extra instrumentation that goes into …
3 items on Steam, newest first.


