Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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50% positive of 2 · 2 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1. V1.01_24 Update Details Optimization -Grass Rendering: Adjusted foliage draw distance and density for better performance. -Mob Spawning: Added a limit to the maximum number of monsters appearing on a stage simultaneously. Bug Fixes -Chapter 3: Fixed a bug w…
My first game is finally live after a year of solo development! I'm still learning and growing as a solo developer, but I truly hope you have a great time with it. Please share your thoughts and feedback on the community hub whenever you'd like.
This playtest is a short, focused test to identify critical bugs,and will run for only a day or two.Please understand that it may end abruptly.We will return soon with the Early Access version and a playable demo.Thank you very much for your participation!\ If…
Hello everyone, I’m the solo developer of The Ogre King.This project began as a small attempt to learn Unreal Engine Blueprints, and over the past 11 months it has grown into a story-driven roguelike RPG. Development was done entirely with Blueprints, using se…