Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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66% positive of 3 · 3 user reviews · Live from Steam
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Parents left sector hotel-oscar-mike-echo, we can proceed with operation Flying Circus. Lead our units to defeat the enemy, and gain control over all toys in the house.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (3 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We are aware that many of you are waiting for the final release of Flying Circus. Our plans were to release the game last year. Unfortunately due to some accidental injuries that our programmer had and recovering after that we were forced to move the release. …
Lighting system has been entirely updated. Every mission has now a new lighting. Light in cellar was added so it isn’t dark in there anymore. Visibility in night missions is also a lot better now. Most of the artifacts (light leaking on diagonal walls and on t…
We want to inform that today’s update will be postponed due to unexpected delays in development process. Thank you for your understanding and patience. We are currently working on improving lighting on "House" map and finishing singleplayer campaign.
We want to inform that today’s update will be postponed due to summer vacation. Thank you for your understanding and patience. Nevertheless we are back and currently working on finally finishing arcade mode, multiplayer mode, improving playability of singlepla…
Bug with missing collisions between some objects was found and fixed. Stability of physics engine was improved. SteamWorks was updated to newer version, which will allow us to finally introduce multiplayer mode in upcoming days. Change log: fixed bug with coll…
Performance was greatly improved. The game will run smoother. This is the second and more important part of performance update. Change log: 3d rendering has been significantly optimized The final part of the performance update will contain improvements regardi…
Bugs regarding gameplay after mission reset and doors were fixed. Vegetation shader was improved, vegetation transparency will not change with the viewing distance. Various optimizations were implemented. Change log: fixed bugs with gameplay after mission rese…
Level loading has been improved and optimized. New trees and props were added. “House” map surroundings were improved. Vegetation shader was improved so the trees won’t blink in certain conditions anymore. Change log: optimized level loading added new props an…
We want to wish you all (and ourselves too :-) ) a Happy New Year 2021. May the upcoming year be better, happier, healthier and wealthier to all of us in every possible way. Hold on tight and have fun!
Vegetation shader and assets have been improved and optimized. Deciduous trees have now new models and textures. All outdoor plants have now a way better, new animations. Rendering has been optimized. Change log: optimized renderer updated and optimized vegeta…
Sound system in general was optimized and improved. Many new sounds were added. Engine sounds for both propeller and jet/rocket aircrafts are now finally working (it will be further improved). Sounds for machine guns and cannons were improved and are now diffe…
Lighting rendering and aircraft selection screen were optimized. UI theme style was refined and various minor UI bugs were fixed. Sounds for collecting Golden Stars, Silver Stars and weaponry were improved. Change log: optimized lighting rendering optimized ai…
Multiplayer now allows playing with aircrafts unlocked in singleplayer campaign (this is temporary solution and will be changed in the near future with addition of progression and perks system). New UI screens for managing and editing multiplayer classes were …
Bug with break-ups breaking by themselves when the level is loaded was fixed. Bug with disappearing doors was also fixed. Doors won't disappear when they are opened and camera is facing away from them. Doors' collision meshes were corrected. Various minor bugs…
Physics performance was improved, major stutter was fixed when a new level is being loaded. 3D model culling was fixed, models should not disappear anymore when they are visible. Missing UI localizations were added. Health bars above friendly/enemy units were …
Arcade Mode was added. It is currently in an experimental stage, bugs may occur. New UI screens needed for Arcade Mode were added. Some UI animations were improved. Game event triggering was improved. Various minor bugs were fixed. Change log: added experiment…
New UI screens needed for multiplayer mode were added. Sending network data packets was improved. Data packets are now compressed, which enables more stable multiplayer gameplay. Game event response times were improved. Various minor bugs were fixed. Change lo…
Multiplayer Mode has been added. Currently it contains „Gladiator Deathmatch”. More multiplayer gamemodes will be added soon. Some bugs regarding UI were fixed. Stability was improved. Change log: added basic P2P multiplayer, this is still work in progress imp…
Some bugs regarding main menu were fixed. Level loading was improved and optimized. SteamWorks integration was improved. Error handling was improved. Change log: fixed the mouse cursor being not visible after going back to main menu removed loading screen when…
Support for DirectInput joysticks was added. Now you can play Flying Circus with joysticks that do not use XInput. This feature was tested using T.Flight Stick X. Performance was improved. The game will run smoother. This is the first part of significant perfo…