Last 7 days
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89% positive of 19 · Positive · Live from Steam
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Tactics Arena is a narrative-driven RPG inspired by the SCP Foundation, Final Fantasy Tactics and D&D 5e.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 89% on 2026-11-01 → 89% today (19 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi all! Just an update that there will be an upcoming patch to fix various bugs and errors in the game. Shoutout to SamuelHans and other players who have been pointing out bugs. :D File size for the update will be negligible.
Patch notes: - Fixed a glitch involving the arcade entrance on day 16 - Fixed various typos in the journal - Altered some code to make bugs involving summonable allies occur less frequently
Patch 1.01 released to fix several issues, including: A glitch in Day 19 where the player is able to enter the caverns twice Bugged turrets for the support class A soul jar that can be sold multiple times various typos and errors.
Hi all, Great news, the closed beta for windows is ready on both Steam and Itch.io. The Mac version is postponed slightly due to some technical issues, which may require me buying a new Mac to fix. If you want a beta key, contact me on my discord channel here:…
Hi everyone! I’m happy to announce that I’ve rolled out some minor but useful quality of life patches for all my finished games. Especially since a lot of people who played Memoirs are looking into my older (and even less polished) work :D. The Singularity Wis…
Singularity: Tactics Arena will be available at a 25% discount starting 1/21!
We have launched! I want to thank all my supporters and especially my backers on Kickstarter and beta/EA testers for making all this possible. It has taken me well over a year to build Singularity: Tactics Arena, and I'm very proud of the final product. It may…
I'm excited to say that I will be likely releasing the next patch, and officially launching the game, sometime next week. I have not found any significant, game-breaking bugs, although a few minor issues remain, such as sticky controls on certain gamepads and …
I'm glad to announce with the newest patch on windows that 100% of the content in the game is now live, save for some minor things such as credits. Moving forward, I will take some time to hammer out the remaining bugs and issues the game has, as well as some …
Just a quick update that the 100% content version is nearly finished, at this point I'm just finalizing some of the final "boss" fights, as well as balancing endgame equipment and economy (end game items are currently priced way too high). Additionally, I'm wo…
Hi everyone, Beta version 0.563 is now live for Windows, with a Mac version to come very soon. As promised in the last update, this version brings the game content up to 75% and adds on the Trauma system. The trauma system is a hard mode that adds permanent st…
We’re in the final stretch Hi all, so there’s some curiosity about how the current roadmap looks, and I’m pleased to announce that we are in the final stretch to a full launch. There are a few obstacles in the way (including one rather persistent bug that affe…
It's finally here! Early Access will begin tomorrow. Why Early Access? “We are nearing the end of development for Singularity: Tactics Arena. Our early access period is essentially an open beta. We are hoping that player feedback will help us fine-tune the gam…
Hi all, Both the Mac and Windows versions are now available, and some feedback from testers has been implemented. If you would like a beta key or to join the discussion, visit our discord here: https://discord.gg/JCfVAhE
Good news everyone! The first phase of the Beta has been completed and I’m getting ready to launch the closed testing period. What remains is a few administrative/technical tasks, such as uploading the beta to Steam and Itch.io as well as generating keys. I’m …