Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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70% positive of 30 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Groundfall is a minimalist sandbox game where you fly bush airplanes in an open wilderness setting! Attempt to take-off and land your STOL airplane at rugged and remote locations as you complete missions to explore, camp, build, survive, and more.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (30 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi STOL Pilots - There is an old adage in aviation: "any landing you can walk away from is a good one". Well, now you can swim away too! This is a small update to introduce a couple new features and clean-up a few bugs. These features are not currently in all …
What Changed: The orbit camera (aka Taxi Cam) is now controllable. This allows you to see the airplane from multiple view points while flying or taxiing. How It Works From inside the airplane, switch to the first external camera, then click the right game cont…
This patch improves airplane throttle control when using a game controller - making it smoother and eliminating a dead zone at the bottom of the power curve.
This hot fix release includes: Fixed the 'Season 1' terrain problems that occurred during the last release Changed the way the airplane's automatic pitch trim works. Now the trim will adjust as the player adds stick inputs (nose up/down). I think this is very …
Updates: Dynamic Airplane Weight Pilot, cargo, and fuel all add-up to increase the airplane weight. This will impact airplane performance and handling. As fuel is used the airplane will get lighter. This will be a factor when planning cargo missions - especial…
Summer is over and it's time to get back to work on Groundfall! ːsteamhappyː My primary focus in upcoming patches will be around: Missions - add more engaging missions that are fun and reward the player with loot, airplane mods, etc. Including more complex mis…
Hi STOL Pilots!This update adds two new STOL airplanes for you to fly and new functionality to switch between the four available airplanes. Simply interact with the keys rack located at home airports to chose the airplane you want to fly. You might choose to f…
Hi STOL Pilots! This update contains some fun new features and lays the groundwork for the next few updates. Enjoy! New - Airplane Maintenance and Modification System -A new interface for adding repairs, fuel, oil and modifications. -Airplane upgrade/modificat…
Hi STOL Pilots! This update includes some fun new features along with several improvements and bug fixes. AIRPLANE UPDATE - Throttle Input - the longer you hold the controller button, the faster RPMs change. UPDATE - External camera HUD - airspeed and altitude…
Hi STOL Pilots, This update includes some features that many of you have been asking for, so please check it out and let me know what you think! UPDATES New Map: Sparse collection of small islands, atolls, and sand bars. Watch out for driftwood and debris on t…
Hi STOL Pilots! A new update is live! New - Added a "Pure STOL" challenge map that has narrow set of objectives tied to specific Steam achievements. I think this style of map might be more interesting to play and also easier for me to develop. New - An upgrade…
NEW MAP & NEW APPROACH TO LEVEL DESIGN This map includes new points of interest (POIs), a river, a frozen lake (quite slippery), uneven airstrip surfaces, and more. Behind the scenes, I have changed the way I'm building maps and will have more flexibility to m…