Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
0% positive of 2 · 2 user reviews · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
A Tower Defense game made in the best tradition with 35 unique towers, 70 upgrades and 8 biomes. A 20 level campaign and 2 challenge levels for now, with more to come! Made by an indie developper.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (2 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Driller range increased by 3. - Tooltip added when hovering towers. They will be added on enemis as well for next patch. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34524941/df3398af4994120e9aa0b5c4b3b78458e6d29db9.jpg
Last patch included a bug that could prevent mobs to pop. This major issue just got fixed.
- Ongoing work on performance: this patch on movement and shortcuts. Challenge level might have spike lags: this is mainly imputable to the enemies' graphics. They will be reworked soon. Campaign should be more smoothly though. - Level 3 redesigned: next level…
- Big performance optimisation: the game should now run way more smoothly. more performance optimisation coming in the next patches. - Level 1 redesigned: especially the terrain, in order to make the path clearer and to have more details. - Level 2 redesigned:…
- Times between waves increased by 10 sec: 40 sec total. More time to rest and/or more income when skipping. Skip as much as you can: this is key to win. - Level 1 overall difficulty reduced by 10%. - Tower is not selected by default anymore after construction…
- UI updated to fit the new game design. - Creation of a profil menu: you can access it via the main menu by clicking on your nickname. New functionalities will be added in the coming weeks.
First patches will be mainly focused on game balance and bugs. Second challenge should be available in 1 to 2 weeks. Feel free to come and exchange about the game on Discord (link ingame) or in the Steam Boards!