Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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87% positive of 24 · Positive · Live from Steam
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The Technician is a VR action puzzle game about hacking your way through security systems. Usually while being shot at.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 87% on 2026-11-01 → 87% today (24 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Small hotfix to correctly enable the "Options" action for configuring chips when in puzzle edit mode.
First update in a long time! Still need to ramp back up into working on this semi-regularly again, so this one is bit small: Patch Notes:Started migration to SteamVR's newer input systemSome minor bug fixes for game startup/init issuesPartial index controller …
Patch Notes Hotfix for bug causing the game to not launch correctly for some new users.
Update 0.3.0 is live! I decided it would be better to let people start playing around with creating content and sharing it sooner rather than later, so this update has enabled Steam Workshop support for everybody. The editor and workshop are both pretty rough …
0.2.5 just got pushed last week, but it's already time for 0.2.6! Since the goal of this update is to improve the overall control experience of selecting and grabbing objects, I decided to get it out as soon as possible so I could see how it does and iterate o…
The v0.2.5 update is now live in the preview branch! Assuming all goes well, this update will make its way out to the public branch in a couple days. 0.2.5's major focus was smoothing some of the rough edges off the editor experience so that it could make it o…
The Technician will be at PCConnects Seattle on May 13th and 14th; if you’re at the show then feel free to come say hi! I’ll presumably be in a booth somewhere, but beyond that you know about as much as I do.
As I mentioned in a previous post, this month's update is fairly light since I'm tangled up in a bunch of other life activity at the moment. However, I did manage to put together a couple of things to push out: Fixed a bug with Elevator Lock handles flipping o…
The Technician's Early Access release date is tomorrow! I'm excited to see what people think of the game, and anxious to see how I can make it better. A few things I want to cover about the state of the game, what to expect, and where I'm planning to go from h…
I quit my job over a year ago out of sheer boredom and decided to spend some time learning how to make video games instead of web services. It's been... interesting... so far, and now I get to announce this learning project of mine as an Actual Game! Not so "A…