Last 7 days
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70% positive of 10 · Mostly Positive · Live from Steam
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It's man versus machine in this action roguelite from Snare Games. Explore procedural worlds, collect power-ups, and use McRogue's devastating robot fists to destroy all that stand in his way. But don't take too long about it - the robots only get stronger.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (10 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Lots of random stuff today... You must now continually punch a rune to open it. You need about five punches within a second or so. This means that you can now longer just run by a rune and open it. Add new upgrade sounds for when you're successfully starting t…
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31425317/fc8a45f00a79856579bfb1e925b4c21822a3e7ca.png This build gives some much needed love to the swamp level. The swamp level was at 'Stage 1' of development, meaning that it had the basic…
Add procedural mesh deformation and hit wobble for landing punches on world meshes. This can look a bit funny in extreme cases, so we'll no doubt make more changes in the future. Add impact particle effect when hitting rocks Add new impact sounds for rocks Add…
Optimizations and crash fixes now that the crash reporting is working. Generate face normals in the pixel shader - this is significantly faster than using the geometry shader for lower-end machines. If the game can't enter full screen mode, run in windowed mod…
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31425317/13f7491c3fe00a235dafdc3a1c731eb6b48f6377.gif Add a control experiment to allow gun aiming on the right stick (there are no bindings just yet for the keyboard since we're still testin…
Three builds in one day! In addition to some bug and crash fixes this morning, I've added a couple of input features. Remappable Controls http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31425317/1590b7e990f9bdeadfb91c6e5e53724feb6235b5.png…
Hi everyone, I want to let you know that I can no longer work on McRogue due to legal restrictions as I've taken a new position at a game company. My intent was to get the game to the full v1.0 release, but it became very clear soon after Early Access launch t…
Lots of random stuff today... You must now continually punch a rune to open it. You need about five punches within a second or so. This means that you can now longer just run by a rune and open it. Add new upgrade sounds for when you're successfully starting t…
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31425317/fc8a45f00a79856579bfb1e925b4c21822a3e7ca.png This build gives some much needed love to the swamp level. The swamp level was at 'Stage 1' of development, meaning that it had the basic…
Add procedural mesh deformation and hit wobble for landing punches on world meshes. This can look a bit funny in extreme cases, so we'll no doubt make more changes in the future. Add impact particle effect when hitting rocks Add new impact sounds for rocks Add…
Optimizations and crash fixes now that the crash reporting is working. Generate face normals in the pixel shader - this is significantly faster than using the geometry shader for lower-end machines. If the game can't enter full screen mode, run in windowed mod…
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31425317/13f7491c3fe00a235dafdc3a1c731eb6b48f6377.gif Add a control experiment to allow gun aiming on the right stick (there are no bindings just yet for the keyboard since we're still testin…
Three builds in one day! In addition to some bug and crash fixes this morning, I've added a couple of input features. Remappable Controls http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31425317/1590b7e990f9bdeadfb91c6e5e53724feb6235b5.png…
They're coming thick and fast today... Make it harder for the Irn Brute to push you through the level In the worst case, if you get pushed through the level, respawn back on top again Fix potential crash when rendering decals
A few small changes this morning: Switch everyone over to the 32-bit build for a while so that Steam Error Reporting works Fix 32-bit only crash when recycling enemies Add proper map icons for upgrades and health (teleporter still placeholder)
In addition to a couple of bugs fixed this morning, there are a few more tweaks. Damage Most of the enemies were already set up so that their main attack animations are not interruptible by default. This to ensure that they can be effective when you're wailing…
In Early Access action game McRogue , you're a burly guy with a big red beard and you have enormous robot hands. You have a gun, too, but if you had giant robot hands you could punch robots with, would you ever use a gun? Giant robot hands pretty much ins…