Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 14 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (14 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Today, Hungarian localization has been added to the game, thanks to DDarkness. As always, some of UI and localization system bugs were fixed on the way. I have also updated the game to the latest LTS Unity version, which will improve stability and perfomance o…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31326412/cd53214033dff364788377478af522f4226cd802.png Hello, everyone! Today I released the last update in this year. Two new locales (Belarusian and Ukrainian) have been added to the game with…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31326412/325eb52a56806648e855375b6c9635ee71cb9c5d.png After three broken keyboards, twenty cups of coffee and almost a million died nerve cells I managed to add 4k and any aspect ratio support …
Yet another update has arrived. It will greatly improve game quality and stability. Features: Added Continue button to main menu when game is loaded. Arrow keys and Enter work to navigate the UI in addition to WASD and Space. (Required reset controls to defaul…
Some critical issues was addressed in this update. Also several levels was rebalanced to improve overall difficulty curve. Changes: Base speed of Inverter signal decreased from 36 to 32. Level 016.00 and other similar will be much easier now. Increased amount …
This update addresses several core, performance and visual issues. Changes: Button "Reset" in main menu renamed to "Reset Level". Fixes: Fixed an issue when level reset sometimes stuck. Some late levels performance optimizations. Fixed an issue when some patro…
Today, Korean localization has been added to the game, thanks to AlexDraconian. It was great challenge from the technical side, but after ten cups of coffee I was able to deal with it. Also a lot of UI and localization system bugs were fixed on the way. Now al…
We have recently added three new localizations to the game: german, french and spanish, If you will find any issues or mistakes in them, please let us know on the community forum or by email to iamarugin(at)gmail.com To celebrate this we are starting weekly de…
Six months have passed since our first release in Early Access. A lot of things have changed since that day. We totaly reworked game visuals, environment, some mechanics, improved stability, added level editor and doubled the amount of levels. Even with all th…
It's been awhile since our last update, but we’ve been busy figuring out how to build convenient and simple level editor for our game. It was in our plans at the beggining of the development, but we underestimated the upcoming challenges a bit. So, the first q…
It's been awhile since our last update, but we’ve been busy figuring out how to build convenient and simple level editor for our game. It was in our plans at the beggining of the development, but we underestimated the upcoming challenges a bit. So, the first q…
Hey everyone! We’ve been hard at work on Spreadstorm since the Early Access release in December. A small intro of some of the things we’ve been working on are: Game core rewriting. Overlooking how the different game systems works and applying necessary changes…
Hey everyone! We’ve been hard at work on Spreadstorm since the Early Access release in December. A small intro of some of the things we’ve been working on are: Game core rewriting. Overlooking how the different game systems works and applying necessary changes…
Dear Players, Today is a very special day for us! For the last three months, ever since we started this project, we have worked hard to try deliver an unusual, dynamic and fun experience. And now we are super excited to share our work with you. It is only the …