Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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50% positive of 4 · 4 user reviews · Live from Steam
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2D TILE CREATOR! Create reusable sprite atlases and tile sets that reuse the same texture atlas in creative ways. Create advanced geometric tilesets for OpenGL (and DirectX) games in a way never before offered, pair customized tilesets with heightmap and normalmap data using a simple cyborg algorithmic and artistic way of building height maps as you customize tiles, using a provided height atlas, Use the native ATE format, or a JSON exporter for tile overlay geometry features, Export "baked" tiles (available, but not recommended) as PNG, for legacy engines or engines that cannot use Atlas Tiles(tm).
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-03 → 50% today (4 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi! Bug fixes and improvements! Today's update fixes a few frustrations users may have encountered prior to this release: Atlas Assembler: "Auto name file" wasn't working as expected. Should be fixed. Atlas Assembler Preview Screen: This screen had a bug where…
The Atlas Library panel was suffering from some "1080p minimum required" cruft. I modified this to support smaller buttons and fonts so that everything fits on the screen at resolutions smaller than 1080p. If anyone encounters issues with this update, please l…
Check out our Guide showing all three video tutorials updated 2019: https://steamcommunity.com/sharedfiles/filedetails/?id=1917060832
The first of several Magica Voxel updates is live! I'm excited to announce that the groundwork is laid for supporting interoperability with Magica Voxel .vox files. You can process individual files or entire folders containing magica .vox files, and ATE will p…
New features for December 2017, including the latest update made today: Manage your atlas library Import and assemble atlases from disparate image sources Import already assembled atlas spritesheets Atlas image splitting into individual tiles Batch export all …
New features for December 2017, including the latest update made today: Manage your atlas library Import and assemble atlases from disparate image sources Import already assembled atlas spritesheets Atlas image splitting into individual tiles Batch export all …
Well, it's been two years since I last updated ATE. I had ambitions to work on a Voxel editor component for it, but I just haven't had the time to focus on it. It's still something I wish to do. ATE is a useful tool, built from other useful tools and libraries…
More features involving Voxels are coming your way soon. I'm deep in the throws of the Voxel editor this summer! Bringing 3D to the ATE Editor! Key features of the ATE Voxel Format I'm working on: Import MagicaVoxel files Edit/create entirely new voxel objects…
Yay! Mulligans have arrived. Updated already, check the tutorial here: Tutorial #2 for Mulligans You can take a look at more flares by visiting GML-Pro Pack on Github: http://github.com/h3rb/gml-pro Previous announcement: It's Christmas Eve, and the Mulligans …
https://www.youtube.com/watch?v=vlbSDT_tVKE See it on YouTube in all of its glory.
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Thanks to all of you who have supported ATE during the launch! For those who haven't, if this tool looks good to you -- grab it! It will be under continuous improvement for 1 year during Early Access. What can you do with ATE? ATE is an art tool for creating c…
Thanks to all of you who have supported ATE during the launch! For those who haven't, if this tool looks good to you -- grab it! It will be under continuous improvement for 1 year during Early Access. What can you do with ATE? ATE is an art tool for creating c…