Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Apolune is a minimalist, endless procedural evolutionary space war. Enjoy fighting wave after wave of enemy starships in a classic "2D" simulation that evolves and mutates as you fight on, victorious. Defend the Earth from hordes of vile aliens in your simple craft: point-and-shoot.
Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Thanks to @LinuxGameCons & LinuxGamingConsortium we've verified that, indeed, Apolune runs just fine on these platforms via SteamPlay. So, if you have a Linux or Macintosh computer, Steam Play will work for you! Find out more here: Steam Play Documentation See…
In post-launch update #1, the following changes have been made: Fix to horrible random crash issue in "quad tree collider" after 50 kills Added "mines" at kill count 150, on Right CTRL Key to player 1 Add deflector field that uses stamina once stamina is gaine…
Watch and listen to the podcast here to learn tips, tricks and the cheat codes: https://youtu.be/5Q1lXqZC7Cw?t=1577 Thanks again to Brian, Jim, Hunter and Spaz! It was a lot of fun. Soft Launch right in the middle of the Lunar New Year Sale! Feb 6, why wait, b…
Brian Rubin, Jim and Hunter will be featuring the developer and game Apolune in a podcast coming around our February 13th launch date. (Soft launch on February 6!) For those of you who take advantage of the early adopter discount (launching discount), enjoy th…