Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 2 · 2 user reviews · Live from Steam
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You may explore, craft, customize, and strategize. In this world you'll encounter many mythical creatures, solve puzzles, and combat enemy factions. Play with your friends or play solo, the experience will be different each time. Do you have what it takes to survive?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The new store front news posting tools are pretty cool. Anyway, hey all, End of Days is still not dead. I figured that it has been long enough again that I should post about the current situation. SO, what's going on currently: - TBH I've had to put off workin…
Hey all, I've got some information for you. To start things off, the AI update is coming along well. I have added a perception system to the zombies that allows you to play with a stealth element in addition to the wave shooter. This is intended by deisgn for …
End of Days has been updated! It feels like it's been so long. Anyway here's a list of what changed. +Support for the Oculus Rift +Kar98k bolt action sniper riffle +M4A1 +Vertical fore grip +Silencer +Holographic sight +Retuned weapon stats +Retuned item costs…
End of Days has been updated! It feels like it's been so long. Anyway here's a list of what changed. +Support for the Oculus Rift +Kar98k bolt action sniper riffle +M4A1 +Vertical fore grip +Silencer +Holographic sight +Retuned weapon stats +Retuned item costs…
Hey all Starkium here, just wanted to fill you all in with whats going on. First of all, just negate everything I said earlier to expect in this update. The presented method on how to merge the two packages Weapon Master and VR Expansion plugin is not optimal.…
Hey all Starkium here, just wanted to fill you all in with whats going on. First of all, just negate everything I said earlier to expect in this update. The presented method on how to merge the two packages Weapon Master and VR Expansion plugin is not optimal.…
I unfortunately didn't make the deadline for the Halloween sale. It's pretty unfortunate as I was really excited about finally having something to show off. Sorry guys, just been working too much to get around to this. End of Days is still alive though, I won'…
Welcome to "rewrite End of Days from scratch #7". I'm your host, Starkium. Jokes aside, this is actually rewrite #7. So so so much has been going on since my last post about updating. I became a full time game developer, if I didn't mention that before, and I'…
As always it's been a battle using some of Unreal Engine's native systems. So I've been building my own AI system for the market and using End of Days as the testing grounds. I've also updated the lighting and I'm wicked close to finishing the weapon systems. …
Hey all, letting you know that we now have several different branches of builds for End of Days. Public branch which is very outdated right now and I believe not working for most people. Public preview which is a not totally stable release of whats coming in t…
FINALLY solved the engine bug. Turns out an asset from the market place had some sort of map related corruption or whatever it was. Everthing compiles fine now. I'm going to have beta testers check it out and see if everything is working acceptably and then go…
Hey all, wanted to inform you quickly about why there has been a delay with 0.2.0 release. I'm not sure what's happened, but I'm having a bug with Unreal Engine that prevents me from packaging the game. I'm trying to work with Epic Games and the Unreal Engine …
I'm uploading a build for beta testers right now! A lot has changed, like A LOT. However, not all the changes are observable. Let's go over whats in this update version. - Climbing - Vehicles - Human Ally AI - Human Enemy AI - New AI system for zombies ( not t…
Hey guys! Not a major status here, but wanted to let you know I had taken a break from working on EoD to build out Life Art Studios and some of our other projects ( Duality and Down Town Heroes) and I am picking this project back up now. We have a sizable beta…
So we are getting an interesting gift of information that times pretty well with the updated release of the code package I use. That code package is getting a rough walkthrough of how to merge itself with VR Expansion Plugin by Mordentral ( great dude, look hi…
So we are getting an interesting gift of information that times pretty well with the updated release of the code package I use. That code package is getting a rough walkthrough of how to merge itself with VR Expansion Plugin by Mordentral ( great dude, look hi…
After a long LONG wait the code base I use has finally been updated! I downloaded it and now I can begin working on updates. I'm extremely happy about this if you couldn't tell :) Moving right along, as stated in the previous update I'm aware of a lot of bugs …
After a long LONG wait the code base I use has finally been updated! I downloaded it and now I can begin working on updates. I'm extremely happy about this if you couldn't tell :) Moving right along, as stated in the previous update I'm aware of a lot of bugs …
Hey all, got another update about End of Days. The author of the code base I used to create the game sent his update to Epic games and it is now under review. He has told me that it should be out this week and I can FINALLY get back to work on this project. I …
Hey all, got another update about End of Days. The author of the code base I used to create the game sent his update to Epic games and it is now under review. He has told me that it should be out this week and I can FINALLY get back to work on this project. I …