Last 7 days
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52% positive of 147 · Mixed · Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 52% on 2026-11-03 → 52% today (147 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Dear players, The first major content update of Galactic Crew II "Economy & Colonization" now live and available to anyone having access to the Beta version of the game! All features were already explained in previous dev logs, but here is a summary of all the…
An issue was fixed that could cause game crashes when starting the level editor.
I've added a new setting to invert mouse buttons to support left-handed players. You can find the option at the bottom of the in-game's settings window. In addition, two bugs have been fixed that could lead to crashs in rare cases.
Dear players, As requested by a player, a way to win a space battle has been added. You can now win a space battle by killing every crew member on the enemy spaceship. It does not matter how many hull strength is left, if every enemy is defeated!
Several bugs regarding the Tutorial and gameplay have been reported and fixed: In the Tutorial, the enemy spaceship could flee resulting in an aborting Tutorial. When zooming in, the Tutorial text boxes pointing to objects could display wrong information. Upgr…
Dear players, It's been a long ride and I enjoyed it. Now, I switch a button and the game is released. Story I started developing a 3D game engine back in 2015 as a side project to my day job without any plans on making an actual game or even founding a compan…
Dear players, Last april, I made my work on Galactic Crew II public and now you can test the current state of development! I will invite more players with promotional actions over the course of the next weeks and months, but right now the Closed Alpha is exclu…
Dear players, I do not have any exciting new features announce, because I spend the time since the last update only on playtesting and bug fixing. When I first started playing the game as a whole instead of testing single features, it was a brutal bug fest. Ho…
Dear players, A couple of weeks have passed since my last update and it was a very fruitful time. Promotional art was created for Galactic Crew II as you can see below. As a result of that a Steam page has been created. I already got a positive review of it fr…
Dear players, If you follow me on Twitter, you already know that I worked on basically any feature of Galactic Crew II over the past few weeks. Level Editor I replaced the user interface design with the same design elements I use for the game itself, making th…
Dear players, I primarily focused on adding the colonization feature I wrote about last time. I am not completely done, but I managed to implement the most vital parts of the feature. Whenever you are on a planet, your engineer can start building an outpost an…
Dear players, As I wrote in the last update, I was mainly working on three different tasks in the past weeks. Planets First of all, I continued working on the new environment system I developed for planetary missions in Galactic Crew II. The terrain is now smo…
Dear players, Over the past weeks, I focused on a new planet system to make developing planety expeditions faster, to make modding easier and improving performance and efficiency. I am not done, but I want to present you infos about the current state. Before I…
Dear players, I wanted to give you an update last week, but because of a surgery, I was not able to do so. However, I was able to complete multiple milestones in the past weeks. Asteroid mining In Galactic Crew 1, you had the possibility to mine asteroids in s…
Dear captains, In past three weeks, I worked on several topics. I am still working on the re-design of the user interface, but I am almost done with all controls, which is a great development milestone. Salvaging One of the features I completed in the last thr…
Dear players, Dungeons As I wrote in a previous post, I want to make everything better in Galactic Crew 2. I loved the dungeons in Galactic Crew, but I had some issues with them. For example, it took me a long time to hand-craft them and new rooms, enemies or …
Dear players, Two weeks ago, I announced that I work on Galactic Crew 2. Today, I want to give you a short update on what I did in the past two weeks and what is currently in the making. Inventory One of the ongoing processes is to overhaul the entire user int…
Dear players, Recap Making video games was always a childhood dream of mine. I founded my own company in 2017 and worked for more than two years full-time on Galactic Crew. It was quite a journey. I experience a lot of things and although I could not create a …