Last 7 days
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33% positive of 27 · Mostly Negative · Live from Steam
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Galactic Crew II is a roguelike space exploration game inspired by FTL and the classic XCOM games. Explore a hostile galaxy with your valorous crew from its center to the outer reaches of space, clawing your way up from a nobody to a galactic pioneer through colonization, commerce, and combat.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 33% on 2026-11-01 → 33% today (27 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Dear players, The summer is over and it is for another update! Highscores The calculation of highscores when you loose / end a game has changes and is less money-focused than before. In addition, when you play with online connection, you can share the highscor…
Dear players, There was no major update this summer as announced this spring. I did not stop the development altogether, I just did not develop every day. However, I have created a nice bundle of new features most of which are completed. Today, I want to give …
Dear players, Today, I want to give you a short glimpse at what is coming up next in Galactic Crew II. I started the production back in 2019 and spent most of my spare time of three years into the game. I've already implemented more than I promised, but I want…
Dear players, It has taken some time, but the engine update is now finally available outside the public test branch. I have taken the feedback from you and further improved some features and I hope you will have fun with it. I will not spoil too much right now…
Here is a quick patch that was requested by a new player. When you kill a pirate who boarded your ship, you are now able to loot him/her. So far, it was not possible to loot defeated enemies on your own ship. When you board an enemy vessel, enemy crew members …
Dear players, This dev log will be very technical. I try to express my work in a way that is understandable for non-sofware developers, but please excuse me, if I fail doing so. As I announced in the last major update, I am currently putting a lot of work into…
Dear players, I already announced last fall that there won't be any major updates coming any more. I wanted to let a few months pass to see, if there are any bug reports coming in or if there are any issues left. After no bug reports where brought to my attent…
Dear players, I wanted to post this dev log earlier this week, but I got sick. So, please excuse the delay. Since Galactic Crew II was released as Early Access title, I get reports of games crashes that happen at apparently random times. Although I invested ov…
Dear players, One new features, I wanted to talk about are lootable crates in spaceships. During the development of Galactic Crew II, I added looting space pirates on enemy ships and your ships, but there was not much of an incentive to board the enemy ship, i…
Dear players, The beta version of the latest update was available for three weeks and as I could see in the online logs, many of your were testing it out and there were no bug reports of any kind. Therefore, it is time to make the latest beta update available …
Dear players, I am excited to announce that the latest update has became available sooner than expected! I spent the last weeks testing the current build and I just uploaded it to the test branch. That means, it won't be automatically available for you, but th…
Dear players. The development of the upcoming update is going very well. The servers have been rented, software has been deployed and the development of the new online features can now be easily tested on the actual game servers. The hardware infrastructure is…
Dear players, Two weeks have passed and I want to keep you updated on the game's development. I am currently investing time into the server infrastructure. Since you will all have the option to play in a shared universe, I want to make sure that everything run…
Dear players, While I work on the multiplayer infrastructure, I am also working on features that are available for all players. In this dev log, I want to introduce you to weapon turret upgrades. There are already weapon upgrades for firearms that you can get …
Dear players, The past weeks have been very stressful for me for many reasons. That's why I wasn't able to publish the test version of the new update in December as I had planned. I am not completely done with the update and I also have a lot of personal thing…
Dear players, Two weeks have passed since my last dev log and I have been very busy playtesting. I played the game many times starting with a simple Var-class scout and completed all three story lines plus and upgraded my way up to a Zeus-class testing all the…
Dear players, In the last dev log I gave you a glimpse at some of the new rooms that will find their way to Galactic Crew II with the next content update in January. I have made great progress in the past two weeks developing the game. I mainly focused on an i…
Dear players, As I discussed in the last dev log, I am not only working on game engine improvements, but also on a lot of new content. The main content will focus on inter-dimensional trading and the rooms show-cased below are playing a major part in it. There…
Dear players, As you know from my previous dev logs, I am working game engine improvements. I migrated the game engine, all game projects, and all tools from .NET Framework to .NET and I also integrated my own code in one of the modules that I use, which is no…