Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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92% positive of 13 · Positive · Live from Steam
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Engineer spaceships, compose fleets and command them in in real-time battles. All ships are completely defined by their module composition. Achieve victory with brilliant command on the battlefield and by engineering it into your fleet.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (13 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Beta for new features. Can be less stable.
Fixed an issue that prevented playing some newer challenge levels and using ship blueprints downloaded from the workshop. These would show up in the game, but e.g. trying to add such ships to a level would just fail without any error message. The root cause wa…
This minor update adds a handy fleet generator tool to the battle sandbox. It allows quickly adding randomly selected ships similar to the battle setup screen. The tool may get introduced to the fleet and battle editors later. Minor changes and fixes since pre…
A small service update that improves performance in certain areas, allowing larger ships and fleets. Fixed a significant issue with audio objects not getting released correctly if the sound never actually started playing due to a limit of simultaneous sounds. …
A minor update with mostly small user interface improvements in the Battle Sandbox game mode. New functionality Added options for what you can select in Command and Edit modes of the Battle Sandbox. This helps avoid accidental selection of e.g. enemy ships or …
The game is now available as 64-bit (only). The immediate benefit from this is that the "Out of memory" crashes are now fixed. These crashes were occurring usually when starting or ending a battle, or when trying to run the game at 4k resolution. Going 64-bit …
The default branch now includes a very early version of a "survival sandbox" overworld where you have a persistent fleet in a small universe of warring factions. It only has minimal graphics and UI, but many of the intended core mechanics are there such as New…
This release publishes some previously shelved work and a smaller UI improvements pass to make this possibly final build more usable. What’s included: Full DPI/UI scaling support for modern displays.Implemented more proper UIs for career prototype, showing pla…
It is high time for me to acknowledge that the development on Battlefleet Engineer ended already some years ago. The game will not leave Early Access. The price has been reduced accordingly. TimelineStarted: June 2012 Early Access launch: August 2017 Last upda…
This update focuses on improvements to make the ship blueprint editing and testing gameplay loop smoother. All existing changes from the beta branch are now also included in the main branch. New functionality: Added options for fleet test battle to reduce need…
The "development" beta branch has been updated to the current state of development, which includes few still work-in-progress but already pretty functional features. During 2021 the amount of time spent on development has been admittedly pretty low and the wor…
This larger update brings a new class of weapons, changes to shields, an easier way to fly-test your ship designs, and lots of small fixes. New large modules These new 2x2 modules are beam turret, plasma turret, and shield generator. They function similarly to…
One of the major design goals for Battlefleet Engineer has always been to give the player freedom and tools to make their own fun with different ship designs and battle compositions. However, a significant limitation has been that the battles need to be set up…
This update adds publishing of battle challenges to the Steam Workshop and some new tools for fleet editing. However, much of the work since last update has been in background functionality to support persistent fleets and other functionality needed for new ga…
This is a specific bug fix update. Feature development has been going on in the area of fleet editing and persistency, but those are not ready for release yet. Apparently publishing ship blueprints to the workshop has been unreliable / broken for some time now…
A small update with 2 features: Easier ship editing by simply dragging to move or duplicate modules in ship editor, ship motion traces test in debug overlay. Module dragging Simple demonstration video Selected modules can be moved at once by dragging them to d…
This update gives more control over missiles and adds synchronized movement mode for ships. Also includes some smaller fixes. Missiles New missile launch controls UI allows disabling automatic launching and lets player manually launch missiles from selected sh…
Almost all particle effects in the game have been revised to make them bigger and prettier. Most noticeable additions are explosion, flame and smoke effects that also make it very clear when a ship or module gets disabled. The number of spawned particles can b…
The major damage model and game balance changes have been in the beta branch for a while. This update makes them official and contains updated battle challenges, bug fixes. See previous announcements for details about the changes. http://cdn.akamai.steamstatic…