Last 7 days
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63% positive of 63 · Mixed · Live from Steam
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CoffeeBiz tycoon is a mix of entrepreneurship fun and complicated business simulation. Start your first coffee kiosk, brew, expand, hire, deal with competitors, build a well-known brand, risk, and do everything else needed to build prosperous and profitable business.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 63% on 2026-11-01 → 63% today (63 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Some bugs fixed and buildings transparency added so customers behind them are visible:
Hi there! I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon. Key new features of the version: Ingredients system updated Kiosks rotation New zoning system with raytracing visibility Kiosk assistants system changes UI improvements New Location limits Bu…
Some minor bug fixes and updates on the test branch version: Kiosk marketing panels empty or "obj" labels instead of data numbers fixed. Customers' typical routes now depend on customer types. Competitor pricing, profit, and attractiveness are rebalanced. Some…
Some minor bug fixes and updates on the test branch version: Kiosk problems visualized in UI A kiosk that placed on location but can't brew coffee marked Details of clients type panel can be opened from client panel Time shifts bug fixed District kiosk market …
Most time this week I was updating second and third locations to new game features. But also I made some minor bug fixes and updates on the test branch version. Bug fixes and changes on the test branch Tree overlay objects bug fixed M-size kiosk grid placement…
After months of work and skipped Alpha 3, today, I am finally releasing the CoffeeBiz Tycoon Alpha 4 update! Key changes New objects placing system Kiosks and A-board advertisements can be moved around the district. No more "lost" and its restrictions, you can…
Development status Game abandoned? No! Not while I’m in charge! Yes, I already told that and after that game development again stopped for a long time. Not trying to make excuses, but all this COVID situation did several heavy hits on my family, so game dev wa…
Short 24h sale to celebrate the upcoming big Alpha 5 update this friday.
Finally! After a long wait, Alpha 5 is coming live Friday, November 27. New features, new content, updated UI, and a lot of bugfixes. More details and a full changelog in the upcoming Friday post. Thank you for all feedback on Alpha 4 and the test branch - it …
Trying out new features, looking for bugs, chatting with players (Russian or English)
Hi there! What a wonderful year, 2020! Anyway, no, development is not stopped, and the project is not abandoned. But for sure, updates and the new versions of CoffeeBiz Tycoon are very, very, very delayed. Sorry about that. As a solo developer, I am taking ful…
Some work in progress news about CoffeeBiz Tycoon. For the last month, one of the Alpha 5 new features I have worked on - objects rotation and raytraced visibility zone. Those two new features work together - now you have to think about obstacles blocking your…
Hey there, coffee brewing enthusiast. It's have been a while from last post and update. You might even think that development stopped and the game is abandoned. No way, not while I am in charge! There was an involuntary pause in dev process in the summertime. …
Hi! Alpha 3 is almost ready and coming live this or next week. As you can notice, there is some delay to the roadmap plan, but there is a reason for it. After some players feedback, I prototype new mechanics of placing coffee kiosks. I removed such game elemen…
Hi everyone! The development of CoffeeBiz Tycoon continues, and I have many things planned to implement. New features, game mechanics, and the content will come in new updates. To summarize and organize it all here is first Roadmap (now just as a list) of prev…
First Alpha 2 update is live and introducing timeshifts. Now, after HR tier 1 research and with HR manager working in an office, you can control kiosk timetable. There you can plan two working shifts (6:00-13:00 and 13:00-20:00) for every weekday, so there is …
Hi! In previous Devlog I described how razor-sharp pixel-art style achieved. Brief: 2d background hand drawn, 3d meshes for shadows and objects distinctly rendered and then mixed. It works perfectly for static objects. But an animated and interactive object ca…