Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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69% positive of 13 · Mixed · Live from Steam
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Search for secrets and hidden evidence of humanity’s broken past in this tensely immersive Room-Scale VR puzzle mystery game. Navigate your way through houses, prisons, and through time, piecing together clues of who released the Nano Virus that still ravages the surface to this day.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 69% on 2026-11-01 → 69% today (13 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey guys, update time! We’ve fixed some bugs and added a few small feature updates, with the backpack getting the most attention this time around. A lot more items around the house can be put into the backpack, and the backpack also has more space now too. And…
Hey guys, update time! We’ve fixed some bugs and added a few small feature updates, with the backpack getting the most attention this time around. A lot more items around the house can be put into the backpack, and the backpack also has more space now too. And…
That's right! The (much needed!) checkpoint loading system is done and the update has been pushed. Check it out! :D There is a total of 5 checkpoints in Chapter 1 so you'll never have to worry about much progress ever being lost. We think 5 is a good number fo…
That's right! The (much needed!) checkpoint loading system is done and the update has been pushed. Check it out! :D There is a total of 5 checkpoints in Chapter 1 so you'll never have to worry about much progress ever being lost. We think 5 is a good number fo…
We heard a few people on the internets mention about how they were disappointed they couldn't carry objects between rooms in their hands - that the only way to get objects from one room to the next is with the backpack. It made a lot of sense! Fortunately it w…
It was a productive work week for us here, putting a lot of polish into the audio and general touch ups. The biggest news for this past week though, is that we now officially support Oculus Rift, woot! ^.^ Our early access release date is just a couple days aw…
"Where do you go when your system is slow?" "Learn about this game to understand the struggle" "Where screenshots are available, your pin is vulnerable" Save The Date http://nanoshiftvr.com/anon/
"Where do you go when your system is slow?" "Learn about this game to understand the struggle" "Where screenshots are available, your pin is vulnerable" Save The Date http://nanoshiftvr.com/anon/
Hey guys, hope everyone is having a great weekend :) Just wanted to give a quick weekend update. The (much needed!) checkpoint loading system is in progress and we should be able to wrap it up in less than two weeks. We were hoping to get it done for this comi…
Hey guys, hope everyone is having a great weekend :) Just wanted to give a quick weekend update. The (much needed!) checkpoint loading system is in progress and we should be able to wrap it up in less than two weeks. We were hoping to get it done for this comi…
We heard a few people on the internets mention about how they were disappointed they couldn't carry objects between rooms in their hands - that the only way to get objects from one room to the next is with the backpack. It made a lot of sense! Fortunately it w…
We pushed that big green button and launched in early access, and we're celebrating our launch with 20% for the first week :D Also celebrating with a few drinks too ;) This is our first VR game, and a lot of passion went into it, so here's to hoping you guys l…
We pushed that big green button and launched in early access, and we're celebrating our launch with 20% for the first week :D Also celebrating with a few drinks too ;) This is our first VR game, and a lot of passion went into it, so here's to hoping you guys l…
It was a productive work week for us here, putting a lot of polish into the audio and general touch ups. The biggest news for this past week though, is that we now officially support Oculus Rift, woot! ^.^ Our early access release date is just a couple days aw…