Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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36% positive of 11 · Mostly Negative · Live from Steam
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Fight enemies, craft weapons and complete quests with your friends in virtual reality! Available for HTC Vive and Oculus Touch platforms in Early Access.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 36% on 2026-11-03 → 36% today (11 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone, A patch has just been applied that fixed many issues reported by users in the discord channel. Here is a list of the issues fixed: You can no longer start a new raid if you're in a raid Fixed issue with mineables in Labistre Training Grounds Fi…
Hello everyone, This update is the first part of the combat update. I didn't get all of the features I wanted to get into this update, so some more features will be released at the end of this month. New Features Attribute System Damage is now highly influence…
Hello everyone, This update is probably one of the largest updates the game has seen to date. This update contains a ton of new content for everyone to play. This release is also the first of hopefully many releases that focuses on multi-player based gameplay.…
Hello everyone, The development of this game has been extremely slow over the last 6 months because I wasn't able to work on it full time anymore and today I have recently decided to retire the game from the steam store. Anyone who still has a copy of the game…
Hello everyone, This week I fixed a couple of issues introduced by last week's update. I am still working on new map upgrades which should be coming out next week or the week after. Bug Fixes Fixed issue where floating items would flicker if they were in the w…
Hello everyone, Starting Friday at 7:00 AM CST (12:00pm UTC) all EXP earned for the weekend will be doubled. This affects all skills including combat, mining, smelting, ect. The event will run until 7:00pm CST Sunday (12:00am UTC). This event is the first test…
Hello everyone, The last two weeks I focused on character customization. So now you can choose your character's hair, cloths, gender, ect. You will only be able to set your character's body properties once (e.g. their head type, hair style, hair color, ect.). …
Hello everyone, This update contains support for multiple characters. This means that now you can have more than one character and you can delete your current character if you want to start over. You must have at least one character so the option for deleting …
Hello everyone, This release contains a huge update to the player toolbelt. The toolbelt can now hold two tools and a sword. The side the sword is on can be configured in the in-game menu. The entire toolbelt can also be reversed so that the tools are on the o…
Hello everyone, Another patch has been applied to address issues reported by users: Player bodys disappear when going through doors/changing maps Players can no longer walk through fences in Labistre City Fixed issue where Arachnos would not sink into the grou…
Hello everyone, Unfortunately I will have to push back 1.3.0a (the combat update) another week. I don't want to make excuses however I wasn't able to work full time the last 2 weeks but my work schedule is back to normal for the foreseeable future. The content…
Hello everyone, Most of the regular users probably noticed that there were 3 patches last week. This took up a ton of time because there were 2 additional issues that required immediate patches. Thank you to everyone who reported bugs last week. New Features P…
Hello everyone, A quick server fix was just released which addresses the performance issues that were introduced by the update yesterday. The issues were server side only so there will be no client update. If you are still experiencing issues please let me kno…
Hello everyone, This patch contains mostly bug fixes. The big issues this week were caused by upgrading the engine version. The weird issues with the terrain trees could only be fixed by upgrading to a newer version of the Unity engine. With that said, there m…
Hello everyone, Sorry this release schedule is super late but I wanted to give this update anyway. The last two weeks I've been super busy with compatibility issues with upgrading to a new version of Unity. As always if anyone runs into bugs that they want fix…
Hello everyone, This update mainly focuses on bug fixes for the raid update. I received a ton of good feedback on the new raid system and I will continue improving it in the next couple of future patches. New Features Trader added to outskirts city Ingot smelt…
Hello everyone, Release 1.2.0 is taking a lot longer than expected. I was hoping to get it pushed out yesterday but there were a lot more bugs discovered during testing than expected. I didn't want to push out something that had game breaking bugs so I have de…
Hello everyone, This patch was supposed to contain the update for sound controls and party integration. Those features have been implemented but there wasn't enough time to properly test the UI that allows you to manipulate the sound controls and your party. T…
Hello everyone, The big changes for this week are the additions of the archery skill and selling items. There is a trader in Labistre City next to the lady that sells produce. You can just drop items onto the table and then talk to the trader and he will tell …
Hello everyone, This month will be pretty huge for the game. The first 2 weeks will have some small updates for the game that implement things that should have made it into last month. I am working on a ton of new party features this month which will take up a…