Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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62% positive of 83 · Mixed · Live from Steam
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Aetherspace is a game about turn-based battles between outlaw gangs. In space. With starships.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 62% on 2026-11-01 → 62% today (83 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed a bug that caused enemy ships to perform an Immelman entering the battle... thus exiting the battle right away. - Tweaked the code for the Ion Pulser. This should fix an issue where it ended up affecting its own user. - Updated the engine to the latest…
- Fixed a bug that caused enemy ships to perform an Immelman entering the battle... thus exiting the battle right away. - Tweaked the code for the Ion Pulser. This should fix an issue where it ended up affecting its own user. - Updated the engine to the latest…
- Fixed excessive damage caused by the Light Kinetic Beam - Tweaked the random loot dropping code to reduce unique upgrades in favor of rare upgrades - Fixed a bug that allowed to equip multiple copies of a unique weapon in the squadron.
- Fixed a bug that caused the Improved PDS and PDS Battery not to show in the ship's menu. - Added a Class 1 Stealth upgrade slot to the Moth. - Fixed a couple of wrong values here and there.
Added a new feature: territory-specific missions. Now controlling a territory can unlock a specific additional optional mission. For now, only four missions have been added, in time each territory will have its own mission. Fixed a few bugs, including a crash …
Changes - Added 3 new skills: Adrenaline Rush, Not Today! and Pack Hunter. - Reduced the Moth's point cost by 1. - Added the option to delete save files - Added options to sort the inventory and the black market. - Tweaked the AI to make it a little bit smarte…
I will be away for a couple of weeks (a short vacation, finally... Yay!), and I won't be able to work on the game or log in to Steam. So, if you don't hear anything from me for a while, that's why. I'll catch up on my return. See ya!
I will be away for a couple of weeks (a short vacation, finally... Yay!), and I won't be able to work on the game or log in to Steam. So, if you don't hear anything from me for a while, that's why. I'll catch up on my return. See ya!
- Fixed excessive damage caused by the Light Kinetic Beam - Tweaked the random loot dropping code to reduce unique upgrades in favor of rare upgrades - Fixed a bug that allowed to equip multiple copies of a unique weapon in the squadron.
- Fixed a bug that caused the Improved PDS and PDS Battery not to show in the ship's menu. - Added a Class 1 Stealth upgrade slot to the Moth. - Fixed a couple of wrong values here and there.
Added a new feature: territory-specific missions. Now controlling a territory can unlock a specific additional optional mission. For now, only four missions have been added, in time each territory will have its own mission. Fixed a few bugs, including a crash …
Changes - Added 3 new skills: Adrenaline Rush, Not Today! and Pack Hunter. - Reduced the Moth's point cost by 1. - Added the option to delete save files - Added options to sort the inventory and the black market. - Tweaked the AI to make it a little bit smarte…
Between yesterday night and this morning, I released two small patches fixing a couple of issues: - A problem with the Supporting Fire skill that sometimes caused the game to hang when a ship was destroyed. - A problem with optional missions disappearing or ha…
- Changed all the pilot, dialog and Black Market merchants artwork - Added a whole bunch of keyboard shortcuts and ways to move and zoom the map, and select and cycle through ships. - Made some changes to improve the usability of the UI during battle. Now only…
Here are the changes for this version, based on feedback from some users: - Fixed a bug that sometimes caused the dialogs to become stuck. - Fixed a bug that allowed the player to reset a pilot's available skill points, while keeping the skills already learned…