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67% positive of 28 · Mixed · Live from Steam
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Review score: 67% on 2026-11-03 → 67% today (28 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Major changes are afoot. Rendering Text Changes Rendering text is now handled using text areas instead of static text objects, which will soon be added to theme controls, these allow for greater control of text, neater rendering and the ability to scroll back …
Updates in 1.1.60.7 // NEW CHOOSE YOUR ADVENTURE FUNCTIONALITY // You enable CYOA mode per room. Which gives 1-4 choice buttons. room is cyoa You can turn on / off choices using cyoa 1 is on / off cyoa 2 is on / off cyoa 3 is on / off cyoa 4 is on / off To set…
In this version we have enabled a tonne of accessibility functions. Made minor improvements to the inbuilt editor. NEW ACCESSIBILITY COMMANDS: Activate accessibility input box. input on/off customise input box colors. input b&w input w&b input red input blue i…
IMPORTANT: steam overlay IS currently not working with the new update. UPDATE NOTES: 1.1.60.1 ----------------------------------------------------------- AUTO ADD TO INTELLISENSE ----------------------------------------------------------- 1. certain commands w…
All images for UI must either fall under the c:\users\username\adlengine\mapname\ folder under images OR under userlib folder as per above. Each image used MUST be given a unique anim number (currently) from 0-16. To assign the anim number: {image-name}.anim=1…
All commands work with '' and %% special commands. SETUP: {text-name}.new; {text-name}.visible=1; {text-name}.x=260; {text-name}.y=600; {text-name}.opacity=100; {text-name}.width=320; {text-name}.height=32; {text-name}.text=some text; {text-name}.fontcolor.r=2…
As part of the bid to get adlengine out of early access we're working on an official in-built suite of tools to aid development using #adlengine in-line with bringing it to a more learnable state. Starting with a dedicated map editor which will allow you to qu…
Whilst we're busy rewriting adlengine... I will continue to work on the original Adliberum Engine and aim to get it out of Steam Early Access in 2019. Notably: emphasis will be placed on locking down the core elements, providing a friendlier experience with me…
Created or creating something using adlengine? I'd love to see it! Share your creations!
Apologies for the really long period of down time, life unfortunately has a real nasty habit of getting in the way at times. Looking forward to a kinder, more productive 2019. Plus with the original software I used to create it no longer being updated and the …
The in-built editor in #adlengine grants greater control of your levels and makes scripting easier. Check out the quick guide for using the editor at https://www.adliberum.com/engine/manual/ADLENGINE%20using%20the%20in-built%20editor.pdf If you need any assist…
The in-built editor in #adlengine grants greater control of your levels and makes scripting easier. Check out the quick guide for using the editor at https://www.adliberum.com/engine/manual/ADLENGINE%20using%20the%20in-built%20editor.pdf If you need any assist…
Updates in 1.1.60.7 // NEW CHOOSE YOUR ADVENTURE FUNCTIONALITY // You enable CYOA mode per room. Which gives 1-4 choice buttons. room is cyoa You can turn on / off choices using cyoa 1 is on / off cyoa 2 is on / off cyoa 3 is on / off cyoa 4 is on / off To set…
In this version we have enabled a tonne of accessibility functions. Made minor improvements to the inbuilt editor. NEW ACCESSIBILITY COMMANDS: Activate accessibility input box. input on/off customise input box colors. input b&w input w&b input red input blue i…
IMPORTANT: steam overlay IS currently not working with the new update. UPDATE NOTES: 1.1.60.1 ----------------------------------------------------------- AUTO ADD TO INTELLISENSE ----------------------------------------------------------- 1. certain commands w…
All images for UI must either fall under the c:\users\username\adlengine\mapname\ folder under images OR under userlib folder as per above. Each image used MUST be given a unique anim number (currently) from 0-16. To assign the anim number: {image-name}.anim=1…
All commands work with '' and %% special commands. SETUP: {text-name}.new; {text-name}.visible=1; {text-name}.x=260; {text-name}.y=600; {text-name}.opacity=100; {text-name}.width=320; {text-name}.height=32; {text-name}.text=some text; {text-name}.fontcolor.r=2…
All commands work with '' and %% special commands. SETUP: {image-name}.new; {image-name}.visible=1; {image-name}.x=260; {image-name}.y=600; {image-name}.opacity=100; {image-name}.width=320; {image-name}.height=240; {image-name}.image=imagename; CUSTOM PARAMS {…
EACH COMMAND: (LOOPS THROUGH EACH OBJECT ETC) each:do something each inv / obj / char / npc / room / worn / equip / COMMAND is: (SETS CURRENT COMMAND TO...) command is talk to carter INTELLISENSE is: (SETS TOOLTIP...) intellisense is talk to carter NEW SYSVARS…