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49% positive of 200 · Mixed · Live from Steam
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Take control of a range of different machines and operate them in a unique environment. Each new game generates a new world, and it is yours to develop: Dig and build anything, anywhere! All machines have been carefully modelled down to small details.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 49% on 2026-11-03 → 49% today (200 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It’s been a long time, and I owe you clarity.The truth is simple: I couldn’t finish this game. The scope was too big, the systems too heavy, and in the end I couldn’t make it work. It was clear I would not be able to afford the required work. That’s on me.I kn…
Greetings, I has been a while, but we have been hard at work on the core of MW2. New features in this build: - Auto-leveling feature. Using the PDA, you can now pick two terrain points, and a width. The auto-level feature will smooth the terrain between the tw…
Greetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come. This new build contains the following: - Major improvements to placement of the player and veh…
Greetings, There is now a new build in the Iterative branch (will move to the default branch in a couple of days). Fixes: - The mountain slider when creating a new game now makes a difference. It will still not create entirely flat islands, but it will do what…
Greetings, We start the week with a patch focusing on performance. But it also contains tweaks to the new deform/flatten function in the PDA. - The flattening system will now remove foliage more quickly. - A number of under the hood tweaks should result in bet…
Greetings, You have all requested a quick and easy way to flatten larger areas. We listened, and that function is now in the iterative build. It is found in the PDA under the building (cone) tab, and is the last icon in the row (arrow flattening ground). Basic…
Greetings,As communicated earlier, Machine World will be retired and I have now asked Valve to remove it. This means that those of you who own it may still download it, but it will no longer be visible to others or be possible to purchase. As earlier, we thank…
Hi, First of all, I apologise for the lack of communication - and updates. I understand that many of you are disappointed. As I have mentioned earlier, MW2 as of yet has far from covered the (relatively large) expenses we spent developing it. I really could no…
Greetings, I has been a while, but we have been hard at work on the core of MW2. New features in this build: - Auto-leveling feature. Using the PDA, you can now pick two terrain points, and a width. The auto-level feature will smooth the terrain between the tw…
Greetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come. This new build contains the following: - Major improvements to placement of the player and veh…
Greetings, We are currently working on additional features and content for the mission modes (part of the Early Access plan). As such we would very much like to see community content. Have you created a cool building or structure? Create a blueprint from it, a…
Greetings, We are currently working on additional features and content for the mission modes (part of the Early Access plan). As such we would very much like to see community content. Have you created a cool building or structure? Create a blueprint from it, a…
Greetings, There is now a new build in the Iterative branch (will move to the default branch in a couple of days). Fixes: - The mountain slider when creating a new game now makes a difference. It will still not create entirely flat islands, but it will do what…
Greetings, As you know, we are currently working on improvements and laying the ground for multiplayer functionality. However, we would like some feedback from you regarding what you think is a priority for fixing. What are your pet peeves and things that you …
Greetings, As you know, we are currently working on improvements and laying the ground for multiplayer functionality. However, we would like some feedback from you regarding what you think is a priority for fixing. What are your pet peeves and things that you …
Greetings, We start the week with a patch focusing on performance. But it also contains tweaks to the new deform/flatten function in the PDA. - The flattening system will now remove foliage more quickly. - A number of under the hood tweaks should result in bet…
Greetings, You have all requested a quick and easy way to flatten larger areas. We listened, and that function is now in the iterative build. It is found in the PDA under the building (cone) tab, and is the last icon in the row (arrow flattening ground). Basic…
Greetings, We have been hard at work upgrading various systems that MW2 rely on. This is to reduce problems going forwards as well as reducing the few rare but severe problems that a few of our users have encountered. So, both the default and iterative branche…
Greetings, Yes, it has been a little longer than usual. I personally took some time off to rest and recharge, and then have been head down in MW2 code. I have also been pondering the next steps for Machine World. So, it is a pleasure to announce that yes, we a…