Last 7 days
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63% positive of 22 · Mixed · Live from Steam
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Last Stonelord is an Old school Rpg , inspired by games like Ultima online and Warcraft!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 63% on 2026-11-01 → 63% today (22 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi guys, i just finish to rewrite my water system with some nice updates, with physics and wave generators integrated whit my water shader, for making boat, raft and other thing floating nicelly! Obviosly eve my old shark model like him https://twitter.com/i/s…
I just finish to made the equip graphic conversion and i add a little magic bonus on clothes! There is some little cloth penetration but really look cool now!
Hi Guys, I apologize for the long silence, but last year was really intense, I start to work at a big game studios locate on Manchester (CloudImperiumGames) , most of the last year is passed making art test, english test, Visa procedure, and relocating from It…
Hi guys, It is with regret that I announce that given Unity3D's new policies of adding a tax on each copy of the game installed and the fact that they have focused more on the sale of services than on the development of the engine, which has been in a sorry st…
Hi guys, Sorry for the late news, but until now was really a dire time, actually im completelly broke and i need to spend most of my time on making 3d models to sell for make some cash! The Big news i can give you for now is the switch from unity3d to Unreal e…
Hi guys, First sorry for the long silence, the last 8 months was awfull , jobs loses and learning new 3d software really have worn me out. My motivation really fall bad but finally i brace myself and back to working at full speed. Here the actual beta status! …
Hi guys, its almost ready, actually i onlu need to make graphics update , story and testing the new building system, for the next News i hope to release the update (even if its a total remake :D )! With the new random dungeons making (exept for the first one) …
Hi guys, The code rewriting of the game is almost done now, i start to working on UI improvment for integrating the new systems, and i cant wait for show you the last features that allow me to introduce magic, enchanting, summoning and village managment the CA…
Hi guys, i want to share some change on dialogues, combat and a new shader for dungeons effect! My objective for combat is to make something without mob that charge head on, but with some variety on behaviors, for now is raw but some change from the alpha is v…
Hi guys, Last week i finished a new housing system for a better roof and walls management (see trough ecc) , now you can freely create a whole house, castle , village piece for piece as you like , like fance walls on the old system, im looking forward to see y…
Hi guys, Apologies for the lack of news, by third part jobs and various problems i can start back full time working on this project only this month, now i focus my fulltime for finalize and release the beta update, for starting i want show you all how actually…
Hi guys, Here is how look the Avatar making with the anime models, now i have to take a definitive way , one for simply bugfix the actual build on steam, and close it using the old graphics, or a second with the new art/camera styles. What do you thinks?
Finally after years of research, i develope an anime shader that fullfill my wish , my will is to use it for all the npc and player characters for the game , this way i can move 2/3 of my time work on models making from texturing to animation and cinematic for…
Hi guys, i just finish to convert all the game shaders for the new unity universal render pipeline, that give a huge boost on fps count and general performance at the cost of loosing (temporary) some features like ambient occlusion and global illumination, now…
Hi guys, the game rewriting go smoothing now, i start to rewrite the gameplay part for the main character, i put here a video for show you the new ingame camera system in action with the ability to switch from topdown to third person camera . Due to this new c…
The game re-writing process proceed fast and smooth now , atm is done 80% of the work and i start to rebuild the game itself with all the new systems and database! I did some drastical change to the avatar system , removing the "fat" features for avoid problem…
I put a new developer video on LastStonelor Channel for show how i change some tech on map generation, now the game is more easy to modify and more light to run, take a look. https://youtu.be/DFGKH6qqFcY
Actually i switch to the last Unity engine and i have to rewrite completelly the game and all systems and UI , this take long time as expected plus i have a side job who stole other time. From now the release date is like Dukenukem forever : "When is done!" Fo…
Hi guys, sorry for lack of news on the last months but i i was stuck on some third party jobs. Finally i can start to work on Last Stonelord fulltime again! First thing to say , i migrate all the project to the last Unity Engine available (5.6 first and 2018.2…
First of all guys, sorry for the lack of next, im a little busy with other projects/contest/try to pay bills things! I think to do some big change on the game progression adding a Level system with classes , 100 levels with one new class to pick every 10 level…