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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello Everyone! Happy Holiday Season! We know you must have been wondering what we've been up to and when you can test the alpha. Right now we need to finish the UI work, quest progress saving and music implemented to make the alpha playable. We've been workin…
Hello Everyone! Happy Holiday Season! We know you must have been wondering what we've been up to and when you can test the alpha. Right now we need to finish the UI work, quest progress saving and music implemented to make the alpha playable. We've been workin…
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28497037/e514816599ec915432a25208f82333b3d78aea95.png Void Snatcher - ability preview Hi Everyone! Here’s a bit of lore to go with our update: “All beings seek to transcend their current st…
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28497037/e514816599ec915432a25208f82333b3d78aea95.png Void Snatcher - ability preview Hi Everyone! Here’s a bit of lore to go with our update: “All beings seek to transcend their current st…
Hey everyone, Just a quick update on our development progress for the last 10 days: Get ready to find an endless supply of loots because we wrapped up our infinite procedural weapon system, giving our players an endless amount of random items to play with simi…
Hey everyone, Just a quick update on our development progress for the last 10 days: Get ready to find an endless supply of loots because we wrapped up our infinite procedural weapon system, giving our players an endless amount of random items to play with simi…
Happy Friday, everyone! We have uploaded Alpha Build 0.0.25 today. So far, the highest level achieved among our testers is level 10, usually after spending more than four hours playtime. We are really thankful for all the great feedback we've received. We are …
Happy Friday, everyone! We have uploaded Alpha Build 0.0.25 today. So far, the highest level achieved among our testers is level 10, usually after spending more than four hours playtime. We are really thankful for all the great feedback we've received. We are …
Hi Everyone, We have uploaded Build 0.0.16 Alpha with the following updates: New dungeon updates, and tweaks New drop rates Improved world building algorithm Rebalanced bow and two hand weapon damage Improved combat experience Bugs and fixes Fixed some collisi…
Hi Everyone, We have uploaded Build 0.0.16 Alpha with the following updates: New dungeon updates, and tweaks New drop rates Improved world building algorithm Rebalanced bow and two hand weapon damage Improved combat experience Bugs and fixes Fixed some collisi…
Hi everyone, We are so excited to tell you we have finished the alpha build of Edge of Atlantis. We are super thankful for all your support and patience. It has been a longer than anticipated journey, but we believe it will be worth it. http://cdn.akamai.steam…
Hi everyone, We are so excited to tell you we have finished the alpha build of Edge of Atlantis. We are super thankful for all your support and patience. It has been a longer than anticipated journey, but we believe it will be worth it. http://cdn.akamai.steam…
Hi everyone Hope you had a great summer and eagerly waiting for the launch of Edge of Atlantis. We had an extremely busy summer with working. It took us a bit longer to put together the alpha because we keep adding more content than we initially planned. We've…
Hi everyone Hope you had a great summer and eagerly waiting for the launch of Edge of Atlantis. We had an extremely busy summer with working. It took us a bit longer to put together the alpha because we keep adding more content than we initially planned. We've…
We’re pleased to announce we have successfully reached our funding goal on Kickstarter. We are super thankful for the overwhelming support we got from the VR community for our humble game. Surprisingly, the demo helped us gain exposure over the last couple of …
We’re pleased to announce we have successfully reached our funding goal on Kickstarter. We are super thankful for the overwhelming support we got from the VR community for our humble game. Surprisingly, the demo helped us gain exposure over the last couple of …
Hi Everyone, We've put together a demo build to show how our featured physics-based combat system works, the visual effect and setting. Our Kickstart campaign has only 3 days left! Through Kickstarter, we hope to bring you more artwork/lore and multiplayer for…
Hi Everyone, We've put together a demo build to show how our featured physics-based combat system works, the visual effect and setting. Our Kickstart campaign has only 3 days left! Through Kickstarter, we hope to bring you more artwork/lore and multiplayer for…