Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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50% positive of 8 · 8 user reviews · Live from Steam
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Trapped. Hunted. Haunted. Can you survive the darkness or will madness take you?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (8 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Minor update for Steam, graphics, and effects.
Minor update. Fixed some graphics and particle bugs.
Minor tweaks and updated Steam integration to fix Steam Achievements not functioning properly.
Increased dark-light brightness by a small amount. Minor visual updates to environment. Added a visual effect to one enemy to make avoid it easier. Fixed issue where particles would sometimes flicker or disappear at certain camera angles.
-Replaced most textures. -Rebalanced collectables. -Removed tinderbox item. -Simplified ending level. -Expanded hint system. -Expanded story content in notes. -Overhaul to lighting system. -Minor audio system overhaul. -Overhaul to madness system. -Overhaul to…
Happy Halloween! Ouroboros: Prelude draws nearer to completion. With this update I spent some time to try to rebuild as much as what was lost as well as recreate and improve on... most everything, really. I got most of it and added even more new things. I had …
A quick update on the current state of Ouroboros: Prelude. As the last update hinted at I had to partially rebuild the game. Unfortunately the project suffered data corruption for the third time in the row. How or why this keeps happening is beyond me but alas…
It has been a while since I have given an update so this is to address that. Yes, I am still working on this game. Life has gotten in the way in a not so subtle or avoidable way that has hindered all aspects of production. -However- I have been working on some…
Life made these updates rather delayed, but here it is. Changes in 0.9.5.0 Upgraded to new engine version. Scares added: 1 Obstacles added: 1 Room types added: 2 Level removed for repair and editing: 2 Added a new potential starting area. Fixed cave-ins not tr…
Changes in 0.9.4.9 Dust particles fixed. Room spawn placement fixed in one level. Pathing spawn fixed in one level. Mesh colliders for environment streamlined. All levels reinserted into build. Enjoy. Stay sane!
Upcoming Changes in 0.9.4.9 Dust particles fixed. Room spawn placement fixed in one level. Pathing spawn fixed in one level. Mesh colliders for environment streamlined. All levels reinserted into build.
So, I have a crazy big update for you all. Ouroboros: Prelude is in its 0.9.4 incarnation and with it comes a maze full of bugs fixes and additions. Changes in 0.9.4.0 New room types added: 2 New levels added: 5 New obstacles added: 3 Added a new trap. It's pr…
So, I burned through a few more versions before this release. Changes in 0.9.3.3 Added glow to final puzzle objects and results. Changes in 0.9.3.4 Lowered glow effect on important items and collectibles. Removed a scare sound effect. Fixed final level audio d…
Finally, the next update is ready for release. I had to contend with some spontaneous malfunctioning hardware, a persistent crashing problem, and due to compiling time it takes a very long time to test each iteration of the game to see if it is functioning as …
So... what started as a minor update ended up becoming a major one with an overhaul in the code and physics departments. Update List: Created a physics manager to handle the multiple thousands of physics-enabled objects. This has greatly increased the frame ra…