Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 28 · Mostly Positive · Live from Steam
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>//:System.Hack is a sim-rpg set in a dystopian future. Take the role of a neophyte hacker as they begin their criminal career. Design programs, increase your skills, upgrade your hardware, hack systems in cyberspace, battle IC, rob banks, manage your own company and more!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (28 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello again hackers. Here's very overdue update. Today we have one sizeable feature, an update to how food is procured, and a spattering of bug fixes. Originally, this update had a new contact, new perks, and new subroutines, unfortunately, they need a bit mor…
The patch has a bunch of fixes, tweaks, balancing and upgrades, primarily in regards to performance. The change log below also includes a few items that have been pushed out in a flurry of hot-fixes over the last few days, The biggest change of note is that th…
Hello hackers! I'm back again with a slightly overdue update. I was hoping this update would be more content heavy, but after a massive list of changes, tweaks, and bug fixes took up most of my time, I decided to pull the trigger an release it as-is. I apologi…
Thanks everyone for their bug reports and feedback. This patch should address everything that was mentioned. I have been working on the next content update, but wanted to get this patch out instead of waiting for the update to address the bugs of QoL changes. …
New Build Patch #5 - (Test Branch) Changes Significantly reduced the offset of window-tiling, to allow more active windows before they start being pushed offscreen. Now players should be able to have far more active windows than they should need. Fixed an expl…
New Build Update #3 - (Test Branch) Hello again everyone. This update adds a new take on the old 'selling programs' feature, some foundational changes for future updates, a bunch of quality of life changes, balancing, and some bug fixes. Full change log below.…
Hey everyone, I'm back again with another update with what's happening behind the scenes here. I should have broken this up over a few Dev Logs, but instead I'm going to dump a bunch in your lap at once. I have six points to touch on. And note that this is all…
Hey everyone, I'm just checking in with a progress update. First and foremost, the update is still a little bit away. I'm planning on dropping the update as soon as I get the core gameplay loop finished. The core mechanics are 'mostly' done, but need to be rea…
State Of the System Address “Once upon a time there was a would-be designer who created the wildly popular mod for Shadowrun Returns called “Shadowrun Unlimited”. After hundreds of hours, the would-be designer grew frustrated with the limitations of the editin…
This update adds two new features, more content, and improves some existing mechanics. The two big features: Stealing and printing your own chips, and upgrading your bunker. At first glance the 'stealing and printing chips' thing seemed like an easy task. Turn…
The next step in open-ended character growth, and an more immersive world is here! With the last major update, we introduced sixty chips which when combined in a motherboard, determine your RIG's attributes. With this update, the megacorps will be churning out…