Last 7 days · history since Nov 4, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New Ambient Music in Settings > Audio: Never, Seldom, Normal, Often or Always. Never plays only each region's own song; Always plays the ambient pieces one after another. A fifth ambient music piece. Improved Ambient music comes back sooner: the silence betwee…
New The whole story is now playable, from the opening to the end: Acts IV and V are complete. Act IV: the Pale Road and the climb to the Pale Keep, its halls and royal apartments, its kitchens, the Kingdom Beneath, Four Burdens and the Still King. Act V: the c…
New Act IV begins: the Pale Road, the climb up to the Pale Keep, its Public Halls and the royal apartments. The Pale Mountains, a new optional region with two new unique foes. Two new tiers of arms and armor. Added environmental echo based on location Footstep…
New Act III is complete: the Choir Without Voices, the pilgrim crypt, and the royal ascent up to the palace gate. New boss: Captain Bram Galt in the weight hall. The Ashen Fields, a new optional region east of the Outskirts. Six new side quests. Controls can b…
Playtest update: new Act III areas, a new look, and sharper combat New in Act III The furnace house: a whole new dungeon of ash pits, flues and dampers, the charging hall, slag runs and the chimney, with its own foes and a heat haze over the molten slag. The w…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.