Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's a big one! Saves will be reset. 1) Added a new tutorial area that is outside the dungeon. Further work will be done on this 2) Major performance upgrades 3) Increased Unity version to 5.6.1 4) Levels will not load until all controllers are enabled to fix …
1) Added fog 2) Make standard humans more "ghostly". More enemies will probably move in this direction with time 3) Fixed dangerous bug with misconfigured items that was causing corrupted saves 4) Improved aliasing for textures Sorry if progress is slow! Behin…
Sorry for the delay! Had some important life events that took priority, so work slowed on Xark. Changes: 1) Map generation bug squashing. No more mishaps with one way walls! 2) You can now interact with world objects while holding items. This means picking up …
1) Fixed up the shield+weapon collision stuffs. Weapons should no longer work from inside a shield 2) Removing dual wielding. Maybe this will return in some form later, but it's too strong for now. Trying to hold two weapons will cause one to be disabled. 3) S…
Yey, 10 public releases! This one is all about the bugs. 1) Fixed a regression with the hub world not responding well to trackpads. 2) Fixed the weapon trails to work even after opening/closing menus. 3) Fixed item drops. Consumables should drop properly again…
1) Added some early particle effects for hitting enemies weak spots 2) Touched up swinging code so that your movement isn't taken into effect 3) Added a swiping trail behind your weapon. This'll let you know when your weapon is actually taking effect.
It's a big one! Saves will be reset. 1) Added a new tutorial area that is outside the dungeon. Further work will be done on this 2) Major performance upgrades 3) Increased Unity version to 5.6.1 4) Levels will not load until all controllers are enabled to fix …
1) Added fog 2) Make standard humans more "ghostly". More enemies will probably move in this direction with time 3) Fixed dangerous bug with misconfigured items that was causing corrupted saves 4) Improved aliasing for textures Sorry if progress is slow! Behin…
Sorry for the delay! Had some important life events that took priority, so work slowed on Xark. Changes: 1) Map generation bug squashing. No more mishaps with one way walls! 2) You can now interact with world objects while holding items. This means picking up …
1) Fixed up the shield+weapon collision stuffs. Weapons should no longer work from inside a shield 2) Removing dual wielding. Maybe this will return in some form later, but it's too strong for now. Trying to hold two weapons will cause one to be disabled. 3) S…
Yey, 10 public releases! This one is all about the bugs. 1) Fixed a regression with the hub world not responding well to trackpads. 2) Fixed the weapon trails to work even after opening/closing menus. 3) Fixed item drops. Consumables should drop properly again…
1) Added some early particle effects for hitting enemies weak spots 2) Touched up swinging code so that your movement isn't taken into effect 3) Added a swiping trail behind your weapon. This'll let you know when your weapon is actually taking effect.
1) Fixed dynamic shadows 2) Upgrading Unity versions
1) Rebalanced weapon sharpness to be reasonable levels. You should have to really swing to get the sword swing to register. 2) Added item destruction. Cutting in game objects will slice them into pieces, and doing that to container objects will cause them to s…
** Warning! This will cause a save reset!** 1) Removed prior defensive stats. 2) Added Dexterity, which slows down enemy attacks 3) Every level now grants you 10 extra HP 4) Added more helper text in hand held menus.
1) Potions! There's six of them. Here's how it works: Each potion type is given a random color at the start of each game. Each potion type's name and description is hidden from you until you drink one Not all potions are good, none are going to kill you instan…