Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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An RTS where your units only take orders inside your radio network. Build relays to push the signal out and keep them alive, because the enemy goes for them first. Five maps, a hundred waves each.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
The unit and building info card has a new look. Health, damage and range are now bars on one scale across every unit, so you can compare them at a glance, and damage is shown per second.
Two updates rolled into one here, 2.82.0 and 2.83.0. New - On The Islands, the gatehouse cutscenes now have a sound when the citadel's shield breaks. Each gatehouse cracks it a little harder, and the last one bursts it. - The end screen now shows the map and d…
Closing the game window during a run now asks if you want to save first. General bug fixes related to the music.
Bosses are tougher. Every boss has 50% more health on NORMAL, HARD and EXPERT. EASY is unchanged. The wave 100 boss gets the 50% on top of the 30% it gained earlier, and each citadel's CASTELLAN gets it too.
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.