Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1.优化了自动战斗角色和怪物的智能 2.增加了玩家反馈入口 3.优化了打击感 4.增加了伤害和状态预读
1.修改了移动方式,增加预移动的功能 2.完善了怪物的个性化AI,每个怪物有独特的索敌机制和行动偏好 3.修复了背包吞装备的问题 4.修复了音效问题
1. Added Q/E hotkey camera rotation while exploring the map. The original hold-right-click rotation is still there, so use whichever you prefer.2. Added the ability to undo a move in combat. If you have not issued another command after moving (queued skills or…
1. Fixed 3 issues that could cause crashes.2. Added logic that converts Speed into an extra action. 3. Fixed a logic issue that could make auto-battle get stuck. 4. GPU usage optimization. 5. Fixed incorrect back-attack (ambush) detection when encountering mon…
1.修复了弹出UI的点击问题 2.修复了宝箱怪追逐问题 3.修复了位移技能会出战斗范围的问题 4.修复了行动点的显示问题 5.修复了部分UI中文字显示不全的问题 6.修复了主场景中部分位置可以穿模的问题 7.修复了设置中音量调节无效的问题 8.修复了高分辨率鼠标显示过小的问题 9.修复了守卫可能卡住不动的问题 10.修复了隐身药水的介绍缺失和主角隐效果不透明的问题 11.修复了属性加点时抗性的显示问题 12修复了在读档后语言设为默认语言的问题 13.调整了初始默认画质,提高了设备兼容性 14.修复了小地图找不到主角…
October 22 Patch: Balanced difficulty for an optimal experience and resolved issues occurring in select battles.
The game has been in development for nearly a year and five months. The team has been working on it day and night — if we still didn't let you all get your hands on it, we'd have some explaining to do. ːsteamhappyːːsteamhappyːThat said, this test mainly covers…
