Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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82% positive of 17 · Positive · Live from Steam
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A trolley-problem roguelite where everything you hit becomes a train car. Pull the lever, grow your train, plow through five tracks at once, and ram giant bosses with everything you've coupled.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (17 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Made it easier to finish off the Golem. In boss fights, clicking a track with the mouse now reliably moves you to it. Clicking outside the tracks moves you one track over, and clicking the boss moves you to its track. In your first boss fight, the game now pau…
Key tips on your first run now pause the game and wait in the middle of the screen until you have read them. You can reread them under "How to Play" in the pause menu, or use "Show tips again" to see them in play once more. The section results now show lost go…
Boss pressure waves now come less often but hit harder. In boss fights, counters pressed slightly early, and counters or finishers pressed while changing tracks, now work. Boss fights now show the damage you deal and the cars you lose at the top of the screen.…
Long boss fights now end sooner. Lowered Bahamut's HP. With DILEMMA BREAK, taking both a part and "+1 part slot" now attaches the part even when your slots are full. Boss fights with the mouse: click a track to move there. Moving the mouse alone no longer move…
Reaper fight: made the scythe's reach easier to see. Its edge is now blue streaks of light rising from the ground instead of a thin red line, and they flare up when the scythe is raised.