Last 7 days ยท history since Nov 7, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Darker Caves, Better Maps & Rocket Smoke Another busy round of playtesting and fixes! This update makes the deep caves darker and gives you better ways to find treasure and get home. Your feedback also made something clear: interesting corridors are good, haviโฆ
A Bigger Playtest: Wildlife, Conveyors & BadgerIt's been a busy couple of weeks since the 18 October update! This one brings a rebuilt four-contract playtest, WILDlife, conveyor belts (yes, I finally caved), and a cargo companion called the BADGER. There has aโฆ
EARLY RELEASE as I noticed a bug with the new 'bumper' enemies - they were hitting the player from their 'shoot range', not from actually touching the player (oops). Also a lot of fun changes too - a very productive Sunday: Improved Cave Generation & Organic Cโฆ
Update Notes: Tactical Minimap, Combat Overhaul & Visual Polish This update brings significant improvements across combat readability, tactical navigation, visual effects, and mission pacing. Here are the key changes: Combat & Enemies Melee Attack Rework: Basiโฆ
Bit of a big one - full time game dev FTW! New Features & Major Updates Player portrait picker and generic player portraits Narrative scene UI improvements: keyboard navigation, resource and meta-drop drawers, Codex access, replayable NPC conversations, and miโฆ
Major French translation (beta). Portuguese translation (also beta). Translations for build actions and dialogue.Minor Moved commonly used buildings to 'groundworks' tab (key: 1). Improved robot sprites. Now they're not just palette swaps. Improved cave tiles.โฆ