Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A much bigger star tree, Expert bots, and multiplayer catching up with the levels. The star tree 54 upgrades on ten branches, more than the whole ladder pays for, so you choose a build. Each tower has its own branch, ending in a choice of two (Broadheads or Qu…
Every enemy and boss is rebuilt, and the bosses finally look on the board the way they do on their cards. New look for every enemy All 21 enemies and bosses are remade: chunkier shapes, bevelled edges that catch the light, darker at the feet and brighter at th…
A new look for every screen: panels you can see the board through, cleaner type, and what you need to read where your eyes already are. It also fixes the game not starting on some PCs after 0.10.1, and the worlds get more sun and smoother ground. A new look Ev…
A stability update. On Windows the game now runs on DirectX 12 instead of Vulkan, which fewer graphics drivers trip over, and if your graphics card ever does stop responding, the game recovers better the next time you start it. Stability The game now runs on D…
A big one. Towers sound like they hit something now, the bushes and trees look softer and move in the wind, gold crowns are gone for two you can track, and a player on Reddit sent a list of things that got in their way, so the camera and the keys got fixes too…
Overtime starts later, a few levels that had turned into walls are fair again, and timed crowns are gone. Balance Overtime now starts after 45 seconds of a round instead of 40, on every level and in Endless (online games keep 40). Slow bosses spend those extra…
The Thornline TD demo is out today, and it's free. The Download Demo button is on the store page. What's in it The first 12 levels. There's no path until you build one. Your towers are the walls, and the enemy walks wherever they leave room. A tower that would…