Last 7 days · history since Nov 7, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Went stutter hunting with a homemade lag detector. Highlights: skipping time was ~5x slower than it needed to be, and the Journal allocated up to 29MB of garbage per frame. The in game log was a very slow moving memory leak. All fixed. The town runs smooth no…
Patch notes 0.1.2, Zombies and Talismans: -The Broken Zombie’s bite is now infectious. Be careful! Or don’t, and see what happens. -Windermere reacts to an undead Investigator, especially in Ghastly Grounds. -Hoarding Bad Talismans has bad consequences, and ma…
-Fleeing! Every fight now has a Flee button that slides out as combat starts. Escaping is an opposed DEX contest. Fail it and you get staggered, and the enemy gets a free round. -Battles set flags based on whether you won or fled, and the story routes accordin…
-A location could go completely dead for an entire run (Home included, no Rest, no mailbox) if your previous run ended while an urgent event was open there. -Use buttons in battle could stop responding until you switched tabs. -Combat sprites slowly sliding ou…
Some of the visuals breaking if you change the character name. Made "Home" visible at all times, unless another event is at the same location. Having the new "Rested"-affliction hides only the "Rest"-button. Abandoning a run no longer loses the Mysterious Pack…
Some of the visuals breaking if you change the character name. Made "Home" visible at all times, unless another event is at the same location. Having the new "Rested"-affliction hides only the "Rest"-button. Abandoning a run no longer loses the Mysterious Pack…