Last 7 days
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62% positive of 66 · Mixed · Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 62% on 2026-11-03 → 62% today (66 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey guys. We have decided to pause sales of Virtual Warfighter. We want to be able to market the COOP / Single player update without the risk of new players buying the game too early and find there is no COOP and no active multiplayer community. This way we ca…
Hey guys. We have been working hard on the bots, they are not quite ready yet, but we felt we needed to release native support for Index/Knuckles controllers so that people who have invested in these can play the game properly. As a bonus there are some other …
Hey guys, feast your eyes on another release of Virtual Warfighter! This release doesn't have an overarching theme, and consists of some miscellaneous features. Below is a list of the larger features that have been implemented. Sway & jolt We felt that we want…
Hey guys, feast your eyes on another release of Virtual Warfighter! This release doesn't have an overarching theme, and consists of some miscellaneous features. Below is a list of the larger features that have been implemented. Sway & jolt We felt that we want…
Hello everyone! It's finally time for a new release of Virtual Warfighter. This release was initially supposed to be a quick fix to allow the player to choose his own interaction scheme, mostly to give Rift players the chance to use the Grip button to grip ite…
Hello everyone! It's finally time for a new release of Virtual Warfighter. This release was initially supposed to be a quick fix to allow the player to choose his own interaction scheme, mostly to give Rift players the chance to use the Grip button to grip ite…
A small devlog showcasing our ballistics in conjunction with our Acoustics engine. Be sure to use headphones!
A short devlog on the terminal ballistics of Virtual Warfighter Thanks goes to Buffman Range Channel and Aimed Research for lending me their slow mo footage. https://www.youtube.com/channel/UCE0hyXJkKD_JyEeoA0OrROw Additional slow-mo credits https://www.youtub…
Hey guys. We have taken a short break from COOP/Single player development to rework our ballistics in the game. We used to only hitscan our weapons. Now we have proper ballistics that use real world ballistics data. Here are some work in progress videos. Exter…
Hi guys, we've produced a very short devlog about the pathfinding / environmental awareness part of the AI development process for Virtual Warfighter. It describes how we've solved the problem of allowing AI soldiers to make different pathfinding choices, more…
Hey guys. We're working hard on the bots and aim to release a devlog during the holidays. As you all know, this is the season for playing around in the snow. This is fun, but is made even more fun by adding guns and grenades. Here's a Christmas greeting from v…
Hey guys. Sorry for the low amount of updates. But we are working hard. My brother is working on the bots, currently he is working on a system for choke points so the AI can map a path for flanking, regrouping etc, this will make the bots feel alot smarter and…
Hey guys. Sorry for the low amount of updates. But we are working hard. My brother is working on the bots, currently he is working on a system for choke points so the AI can map a path for flanking, regrouping etc, this will make the bots feel alot smarter and…
Hey guys. So just wanted to let you know that we are not dead. :D My brother is working on the upcoming bot release. In the meantime i'm working on a new map, our first mid/long range map so the sniper rifle can be used more effectively! It will be 3 bases out…
Hey guys. So just wanted to let you know that we are not dead. :D My brother is working on the upcoming bot release. In the meantime i'm working on a new map, our first mid/long range map so the sniper rifle can be used more effectively! It will be 3 bases out…