Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Playtest UpdateFirst, apologies that this week's Friday update is arriving a little later than planned.Things have been a bit busy on the personal side, and I have also been spending some time working on a couple of exciting new projects that I am hoping I'll …
Changes since v0.1.9This update made the game’s network topology more consequential: provider services now depend on a reachable in-world route, while new controls make it easier to inspect, configure, and diagnose that route.Network control and connectivityHo…
Changes since v0.1.8Update cadenceWe’re going to try to move to a weekly update schedule, aiming to release new playtest builds on Thursday or Friday where possible so players have the weekend to spend time with each update. Important fixes and smaller patches…
Changes since v0.1.7.1Domains, registrars, and hostingDomain ownership has been reworked because directly buying a domain and automatically publishing it from a home machine blurred together several separate steps: registering a name, controlling its DNS, and …
Changes since v0.1.6Memory scanning and exploit researchWe noticed players were getting misdirected into trying to use the full address range in the default attack tool, while its a great start towards thinking about automation - it lead to confusing/frustrati…
Changes since v0.1.6 Added the `edit` terminal editor with saving, Find, go-to-line, and protection against closing with unsaved changes. Full-screen terminal programs can now receive direct keyboard input. Terminal dimensions and editor resizing were also imp…
Playtest Release NotesThis playtest release adds player-owned network hosting, expands the terminal and scripting systems, and substantially updates the browser, mail, desktop, account, networking, and persistence experiencePlayer networks and hostingPlayers c…