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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The old trailer was from August, and a lot has changed since then. So here is a new one - everything in it is recorded in the game as it plays right now. Build your base It starts with an empty field and a command centre. A few minutes later there are power plโฆ
The last two months were all about one thing: making the battlefield react. Here is what changed. Buildings come down Buildings in Iron Command can now be destroyed - piece by piece. Every hit tears out part of a wall. Lose the walls that carry the roof, and tโฆ
One look is enough Until now you couldn't tell from the outside whether a factory was working. To know when the next tank would come, you had to check the build menu - annoying once several factories stand side by side. The barracks and both vehicle factories โฆ
Field tracks instead of painted lines The roads between the villages are now real field tracks: two worn ruts, junctions where the ruts actually run into each other, and turning circles at the dead ends. Signposts stand at the junctions, wayside crosses beforeโฆ
A crater is permanent Every shell that hits the ground digs a crater - and it stays there for the rest of the match. That includes the misses. Since every unit now hits about 85 percent of the time, the ground around a long fight fills up with the shots that wโฆ
One circle, and the map decided how much of it you got Until today, building worked the way it does in most base builders: a circle around the command centre, and everything you put down had to stand inside it. That sounds fair until the map disagrees. Drop yoโฆ