Last 7 days
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55% positive of 40 · Mixed · Live from Steam
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Azulgar: Star Commanders is a Sci-Fi open world sandbox game that puts you in a command of your own custom made space ship. Explore aftermath of the Azulgar event that reshaped the face of the solar system.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 55% on 2026-11-01 → 55% today (40 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello Everyone ! It has been a year a long year, but we are finally back. After a long struggle we realized, that version we originally released should have been considered a prototype. We encountered many software design hurdles and game engine problems. We s…
Christmas time has come and you will soon be unpacking your presents. We have one for you. We have carefully listened to your views and suggestions, which eventually crystallized our new update. Let's look at it in more detail. Let’s get bigger! 0.209 is the f…
It has been a long time, too long, but new content update is finaly here. New way of aquiring resources has been added to the game. You can upgrade your ship with asteroid drill and mine asteroids. This will give you more yield than salvaging the debris with s…
Hello Everyone ! We have added factory stations into the game. Once inside it, you can craft ship building parts from various resources, finally giving them purpose in the game. Drop rates from salvaging have been increased, while simultaneously cost of module…
Hello Everyone ! After three long months we are finally releasing a new update. We have added a first type of mining mechanic into the game. That is: salvaging of debris. You will find salvageable debris scattered all around the spawn location as well as some …
Hello Everyone ! During last month we were working on adding first type of mining into the game, that is salvaging of debris. This is intended to be a early game activity and will give you some small amount of building parts and resources. Unfortunately we sti…
Hello Everyone ! We are currently working on bringing some life into the game. Namely adding rudimentary quest system and game progression along with differentiating game locations from one another. Unfortunately it is not good enough in its current state, so …
Ship editor now uses building parts from new resource system. We have also reworked and improved most of the editor features. Hopefully providing more streamlined and easier to understand interface. New features have also been added. Help overlay that explains…
We added new sectors into the game. Namely: Earth, Venus, Ganymede and Saturn. It was our long time plan and was necessary to implement before moving forward to mining and giving players ability to do permanent changes to the world, like building stations. You…
Happy New Year Everyone ! We have decided that starting year 2021, we will be posting status report every 1st of the month. Potential game update will be released alongside status reports. Since last update we have been working on expanding world to new sector…
New update for Azulgar is here ! We have added shields and three new weapons into the game. Guided Missiles, that follow locked target. Plasma Gun, which is a short range beam weapon with bonus against shields. And a Rail Gun, which is a long range sniping wea…
Azulgar is not dead, it's undead. It will keep coming back. It took us 16 months what we originally planned for 4 months. We stayed silent, because there was no point in promising a date that we didn't even know would come. So we decided to work on it until it…
Hello everyone ! Unfortunately we are lagging behind our road-map. Due to setbacks in development, our multiplayer code is still not ready for release. We also decided to migrate to new version of Unity, which slowed us down for another couple of weeks. At thi…
Hello everyone ! We are currently working hard on finishing the multiplayer code, there are a few features left to implement. Unfortunately we won't be able to meet our goals, but releasing half-working code is definitely not a way to go. After restart update …
Everything is taking longer than expected, but we are still here and working. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25992026/abed75bdc614df04f5a35d054da0b32fc15c1f39.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/…
Fellow Star Commanders ! This is brief status update on Azulgar : Star Commanders development and its future. We now realize that the game was released on early access a little too soon. Our software design just wasn't prepared for alot of the content we were …
Fellow Star Commanders ! This is brief status update on Azulgar : Star Commanders development and its future. We now realize that the game was released on early access a little too soon. Our software design just wasn't prepared for alot of the content we were …
Dear players, Another yeas passed, and we are here again with you. This year, we managed to fulfill many of the plans we have set, a year full of great people, both creation and ideas. Our team has improved as far as it has ever been. We would like to thank yo…
Dear players, Another yeas passed, and we are here again with you. This year, we managed to fulfill many of the plans we have set, a year full of great people, both creation and ideas. Our team has improved as far as it has ever been. We would like to thank yo…
Christmas time has come and you will soon be unpacking your presents. We have one for you. We have carefully listened to your views and suggestions, which eventually crystallized our new update. Let's look at it in more detail. Let’s get bigger! 0.209 is the f…