Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
82% positive of 244 · Very Positive · Live from Steam
Loading reviews from Steam…
Planets, aliens, resources, upgrades, caves, mapping & documenting star systems ... seek a new home for the human race. An all-inclusive (admittedly janky) procedural space-sim made by solo developer Schmidt Workshops.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (244 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This very small update addresses an issue when players pressed the "take all" button. Previously, it would play a sound for each item being taken, which could produce a very loud sound when many items were taken. Now it will only play the sound once, restoring…
You should now be able to successfully erase old saved games and start a new game with the same name. Sorry for not getting to this sooner, it was totally broken for a while. But it always flew under my radar for some reason...
I am pleased to announce that Version 6.0 is up and running! It is now the default version of Star Explorers. Note to Version 5.0 Players If you are still playing an exiting game in the default 5.0 version, scroll to the bottom to see how to access that. 6.0 w…
It Pains Me...I had to roll back the new color palette. I really liked it, and thought it added a cool retro charm to the game, but the limited palette made it very difficult to navigate the game. I have reverted to the original posterizing shader which suppor…
Star Explorers version 6.0 is just about ready! Most of the new features are described in my previous post here: In addition to these new features the game has a new look as well, with a limited color palette and retro looking dither effect. I am still working…
UPDATE: Star Explorers Version 6.0 is up and running! Here is the new announcement:
Update - 5.5.25c Inventory Slots BugThe new inventory system strikes again! (Again!) This time we (and by me I am referring to play-testers who have suffered the consequences) have encountered a bug where inventory slots could get disabled when picking up cert…
Update - 5.5.25b Ancient Oxygenator BugThe new inventory system strikes again! This time I realized too late that I had updated the way the ancient oxygenator works, but failed to update all the relevant files to reflect that. Previously, when you had the anci…
Update - 5.5.25a Radiation Damage BugI recently updated the whole inventory system, which included a different way of calculating damage based on your space suit's stats. I also updated how environmental things like acid, mercury and ammonia effect your suit a…
Update - 5.5.25 Tractor BeamI was able to fix the problem where the tractor beam would show the wrong object name if you clicked on more than one at a time. Also, to hopefully make the process of collecting ore a bit more streamlined, you can now right click o…
Update - 5.5.24 Sonic CannonThe sonic cannon should be working (again). I think I have this issue resolved now. I've been learning a lot about how to code more correctly with all the more recent games I've been making, and it's helping me spot some of the olde…
Update - 5.5.23I forgot to include a file in the 5.5.22 upload so it was not running. Somehow it worked on my computer, but I have figured it out and now I have a better way to test my games after major changes like this. Sorry for any inconvenience! Tractor B…
Dropping ItemsYou can now set the amount of the items you are dropping. It's just to be consistent with the other item moving mechanics. Maybe you will find it useful. Menu SoundsThe inventory menus and scanning functions now make nifty, computerized sound eff…
I have resumed work on the latest version of Star Explorers. Thanks to the success of Cyclopean: The Great Abyss, I have been able to set aside the next two weeks to focus on Star Explorers.I have abandoned the Pre-release version 6.0 that I was working on bec…
Ozone --> OxygenI was testing out the game to see if achievements were still working. So I only had two unfinished, so I tried the "Die by suffocation and acid simultaneously" achievement. I noticed that the planet with liquid sulphuric acid had an ozone atmos…
Weapon Swapping BugI added a small variable that allows players to disable/enable the mouse scroll wheel. A player was experiencing trouble when playing with a trackpad, and my hope is that this will allow the game to be played without causing said trouble. If…
I think I used this version number already ... oh well. The game has not really been changed much. However, when you click on the mothership, the words "Target Sector" have been changed to "Mothership Sector" because that is the sector being shown. Also, in th…
Somehow I had linked the fruit creation script to both trees and plants, where it was only optimized to work with trees. The result was way too many fruits spawning on a planet and frame-rate going down to 4 fps. Tests have confirmed that a more reasonable num…
Your inventory panel will now show all the accessories you have acquired in the game. These are not new items, but things that already existed in the game. The Star Chart Upgrade, the Backpack and Storage Expansions, and several other items, when used, would t…
Fruits are now edible. You can pick them up, and they will appear in your inventory. You can also sell them (though I have not actually tested this yet). Eating them may have an effect, and it may not. The effect may be good, or it may be bad. Fruit is a gambl…