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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
There was a missing file that caused an error when you encountered it. I just re-uploaded the game with the missing file, so it should be fine now.
Party Based RPG FestI have been working on the game non-stop, but there is a lot left to do before I can think about releasing it. With that said, I have updated the free demo. The demo is still limited to the Isle of Oriab, without access to any other areas o…
I am making slow but steady progress on the game. Almost all the game's areas are there, but still rough and unfinished. I am also having this conflict where I want to show all the new stuff, but I don't want to give spoilers, hoping players will enjoy discove…
Lot's Going OnThere is a lot of work being done on Cyclopean II every day. But it is almost entirely art production related, and not actually being incorporated into the game yet. I have been designing all the cities of the Dreamlands. It is a time consuming p…
Mousey MouseI just updated the demo to attempt a different mouse control scheme. The Windows Mouse option is unchanged, but the standard mouse controls were altered slightly, and I set the base framerate to 120, since that seems to help. I will also look at Wi…
Rename CrashI think I have fixed the crash that happens when attempting to rename a save file. There is some issue with the file saving and directory creation that keeps cropping up. I have had to adjust it a few times and whenever I do, it seems to break some…
I re-activated the demo! Smooth MoveI have also made a pretty big change to the way the game handles camera movement. A lot of people did not like the "lerping" effect of the movement. I personally liked it, but I am willing to listen to folks. Now the camera …
It was a tough one to find. I was finally able to figure out the cause of the full-screen problem. Now there is no need to create a custom path for accessing full screen mode on non 16:9 monitors.I was able to test it and confirm using both ultra-wide setting …
Full Screen Fix - RevisedOkay, the full screen bug has been worked around more completely. The underlying issue is still there, and I am working on figuring out why it's happening, as it did not cause the same crash in the previous game. For now, if you have a…
Full-screen Fix FixedSo in my haste to provide a work-around for the problem with different monitors not able to work in full-screen mode, I accidentally broke the game yesterday. The accident was simple. In order to get the full-screen thing working, you need…
Off to a great start :) So my fix for the fullscreen error seemed to cause other users to crash even more. I rolled back the default branch to the previous version. If you were using the fullscreen fix, you can still access it under "Cyclopean II: The Dreamlan…
I have made a work-around for the problem with switching to full screen. It seems like this worked okay if your monitor had a 16:9 aspect ratio, but with other monitors it would crash the game. However, I was not able to really figure out what was happening, s…
I have been experimenting with some of the monster behavior in the dungeons. They may do some things players are not quite used to.
UPDATE: I also just added some lava gatherers to the overworld map. Mountain PathGoing up the mountain you would see the player fall below the path graphics. This should be fixed in the latest version.Invisible BlockIn the brick village, you might have encount…
EDIT:I just updated the trader's dialogue options and responses. It was still using the ones from the original game, and now it should reflect the new environment. Bribery UpdateWhen you bribe a creature, it behaves just like sneak, but does so by distracting …
This update introduces a few new things. BriberyThe biggest new feature is under the "Dialogue" option during encounters. When you are interacting with a creature that you have no alliance with, instead of the "Align" option, the menu will show a "Bribe" butto…
This update introduces a few new things. Lava StonesYou can now find "Lava Stones" randomly when searching, similar to finding bones and other debris. They are more valuable than bones though, so it is a good item to gather up and sell.Zebras, Voonith and Wamp…
The Demo had two game breaking bugs. Fleeing EnemiesI previously claimed that fleeing enemies was fixed, but it looks like I did not test very thoroughly. In the overworld, it would fail to load the terrain if you were too far away from your camp or the dock (…
There were a few issues with the end of the demo. I believe they are all resolved. The game music and ambient sounds would end abruptly, which was not by design. Also, some monsters would not disappear after they were defeated. They would no longer interact wi…
While testing things out today, I found out that the dungeons were not always saved between play sessions. I believe it's working now. It would not always happen, but if you went into the dungeon, then exited, went to the city, and saved there and exited the g…