Last 7 days ยท history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
While October did bring optimizations to the game and minor improvements, this is more a teaser than anything else. If everything goes as planned the end of November might bring a massively improved shop system with way more exciting choices than exists today.โฆ
September was largely focused on getting Omnicore's endgame into a playable state, while also doing quite a bit of work behind the scenes to improve how the mines are generated and loaded.Final Room & EndgameThe final room received a lot of work throughout Sepโฆ
Defeating an enemy wave now gives you a reward of 3 upgrade cards for your weapons you can choose from. Characters can now be found in the mines which give you 3 upgrade cards for your equipment (drill, jetpack, mining explosives). Some feedback requested rewaโฆ
Added a system to generate some very generic roguelike upgrades like extra fire rate, damage and multishot. They are automatically triggered at the end of a wave. For testing purposes players may this patch use '6' to get 1000 money or '8' to get a roguelike uโฆ
Special larger resources can once again be found in the mines. They were temporarily disabled because they messed with the multiplayer synchronization. This issue should now be fixed. Please post feedback if you still experience any issues in multiplayer, or iโฆ
Latency issues caused by constant synchronization of idle resources on the ground is now fixed, and multiplayer seems to be running smoothly. If you still experience problems please send feedback in-game using the F2 key.