Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
BALANCE CHANGES: -The Shortsword can now hit multiple enemies with a single sweeping attack, with slightly reduced damage to balance a sweep -Adjusted hurtboxes -Adjusted enemy friction values (affects how far they get pushed back from kicks) ADDITIONS: -Enemiโฆ
FIXES:-fixed dodge cooldown UI being sticky-added a torch to a branch sector's entrance to make it more clearBALANCE CHANGES:-Rewrote the Dash Boots' description to make more sense with dodging-Nerfed Dash Boots-Nerfed Candle Wax
FIXES:-Evil Mead no longer drains health even when it is not held by the playerBALANCE CHANGES:-Reworked how push velocity is calculated in a few ways-Chainmail now increases max armor instead of minimum-Some hurtboxes adjustedADDITIONS:-The player can now dodโฆ
FIXES:-Cardiology research finally complete (hopefully)-Doors now open in either direction depending on which side the player is when they interact with the door-Default resolution setting is now native-Updated settings file, settings will be reset the next tiโฆ
FIXES:-Cardiac arrest bug hopefully fixed-Fixed some miscellaneous UI issues
FIXES:-UI scaling should be fixed, for reals this time-Potential fix for 'cardiac arrest' bug-Fixed a typo that caused Chainmail to not properly increment a stat-Fixed dead enemies being able to be pushed around after being killedBALANCE CHANGES:-Sigils rebalaโฆ